Card Shark
An opportunist with an eye for odds, on the hunt for easy marks
Motives & Tactics: Hook them in, Double or nothing, Make a hasty exit
Designed by
An opportunist with an eye for odds, on the hunt for easy marks
With a base difficulty of 12, How About a Wager favors the PCs by default. A well-timed use of their experience Hustler can be used to even the odds though, and the ramping nature of Blood in the Water will skew things further in favor of the Shark the longer they can keep the PCs betting.
Offer targets within Very Close range a wager on some game of chance. Each PC who accepts must make either an Instinct or Knowledge Reaction Roll. On a success, they earn 1d4 handfuls of gold. On a failure, they lose 1d4 handfuls.
When a creature loses money to the Shark, you can mark a Stress to increase the Shark's Difficulty by 1 until the end of the scene, then immediately spotlight the Shark.
Tier 1 social
An opportunist with an eye for odds, on the hunt for easy marks
Motives & Tactics: Hook them in, Double or nothing, Make a hasty exit
Difficulty: 12 | Thresholds: 4/9 | HP: 3 | Stress: 3
ATK: -2 | Playing Card: Close | 1d4 Physical
Experience: Hustler +3
HP:
STRESS:
An opportunist with an eye for odds, on the hunt for easy marks
Motives & Tactics: Hook them in, Double or nothing, Make a hasty exit
With a base difficulty of 12, How About a Wager favors the PCs by default. A well-timed use of their experience Hustler can be used to even the odds though, and the ramping nature of Blood in the Water will skew things further in favor of the Shark the longer they can keep the PCs betting.
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No subclasses available.
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