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Fishman cult leader

Adversary overview

Leader of the cult of Sog Kadesh

Degenerate cult leader guiding the chant, if he takes severe damage control spell fails unless you spend 2 fear.

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
7
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Degenerate Staff
Range: Far
Damage: 2d8+2
Attack Mod: +3
Damage Type: Magical

Features

Passives

Actions

  • Degenerate blast
    fear 1

    Do 2d8 attack to all enemies in close range

  • Get help

    If there less than 6 lackeys, call in 6 lackeys.

Reactions

  • Fear Is Fuel

    Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

  • Look out master
    stress 1

    When leader is hit, mark a stress to grab a friendly minion and have them take the hit.

Motives & tactics

Lead chant Destroy pinkskins Drown the world

Experiences

Fishman cult leader

Tier 1 leader

Leader of the cult of Sog Kadesh

Motives & Tactics: Lead chant, Destroy pinkskins, Drown the world

Difficulty: 14 | Thresholds: 9/16 | HP: 7 | Stress: 4

ATK: +3 | Degenerate Staff: Far | 2d8+2 Magical

Experience: —

HP:

STRESS:

Features

Fear Is Fuel - Reaction: Twice per scene, when a PC rolls a failure with Fear, clear a Stress.
Look out master - Reaction: When leader is hit, mark a stress to grab a friendly minion and have them take the hit.
Degenerate blast - Action: Do 2d8 attack to all enemies in close range
Get help - Action: If there less than 6 lackeys, call in 6 lackeys.

Discussion

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