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Knife Construct

Adversary overview

A sharp and cunning warrior designed by an unknown artificer. Make absolutely non-standard. Currently owned by the Jagged Knife.

Proper, 2003-General-Grievous-looking motherfucker. Fear, intimidation, surprise, all that.

Stat block

Tier
1
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
12
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Arm Blades
Range: Melee
Damage: 1d20
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Knife to Meet You
    stress 1

    Mark a Stress to spin. Make an attack roll against all targets within Very Close range (including other adversaries). Targets you succeed against take 1d12+2 physical damage.
    If you succeed against any targets, gain a Fear. (Do not gain more than one Fear at a time.)

  • Have a Knife Run
    stress 1

    Mark a Stress to run to any point within Far range without making a roll. Mark an additional Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 1d8 physical damage.

  • Surprise
    fear 1

    After making a successful attack, spend a Fear to jump to an unseen point and become Hidden from all PCs until the Construct attacks again. An attack made while the construct is Hidden has advantage. Any rolls to locate them beforehand have disadvantage.

Reactions

  • Intimidation

    After a successful Standard attack, roll a d4. On a 4, the target must mark a Stress in addition to marking HP.

Motives & tactics

Stab Corner Analyze Strike fear

Experiences

Knife Construct

Tier 1 solo

A sharp and cunning warrior designed by an unknown artificer. Make absolutely non-standard. Currently owned by the Jagged Knife.

Motives & Tactics: Stab, Corner, Analyze, Strike fear

Difficulty: 15 | Thresholds: 9/12 | HP: 8 | Stress: 5

ATK: +3 | Arm Blades: Melee | 1d20 Physical

Experience:

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Knife to Meet You - Action: Mark a Stress to spin. Make an attack roll against all targets within Very Close range (including other adversaries). Targets you succeed against take 1d12+2 physical damage. If you succeed against any targets, gain a Fear. (Do not gain more than one Fear at a time.)
Have a Knife Run - Action: Mark a Stress to run to any point within Far range without making a roll. Mark an additional Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 1d8 physical damage.
Surprise - Action: After making a successful attack, spend a Fear to jump to an unseen point and become Hidden from all PCs until the Construct attacks again. An attack made while the construct is Hidden has advantage. Any rolls to locate them beforehand have disadvantage.
Intimidation - Reaction: After a successful Standard attack, roll a d4. On a 4, the target must mark a Stress in addition to marking HP.

Discussion

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