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Artificer

Classes Designed by Omnitarian • Art by TomeOfCrows

About this class

Artificers are mechanical masterminds, using magic and engineering to create devices no other can match.

Artificers are a potent and flexible support class: your party will always emerge from a rest in tip-top shape. If you don’t need all those extra downtime moves, put that energy toward your projects!

Tip: For one shots that won’t likely benefit from rests, consider compensating for Always Busy by starting the Artificer with 2 extra Hope, as though they Prepared with an ally.

Domains

Core domain
Codex
Homebrew domain

Starting stats

Evasion
10
Hit points
5

Hope feature

Quick Fix
Spend 3 Hope to clear 1 armor slot for 2 different targets within Close range.

Class features

  • Know-how

    When you inspect something mechanical or magical, you gain a surface-level understanding of how it works and what it can do.

  • Always Busy

    Each time you rest, perform a short rest downtime move as a bonus. Additionally, Work on a Project is available to you as a short rest downtime move.

Class items

  • A small and harmless automota or an index of allied inventors

Character questions

Background prompts

  1. What are you trying to engineer that always seems to fail?
  2. What resource do you use entirely too much of?
  3. What common belief do you think is total hogwash?

Connection prompts

  1. Why do you also stay up at night?
  2. What powerful figure did we both refuse to work for?
  3. What esoteric topic do we each get to talk about?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.