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Frost Gorgon’s Domain

Tier
2
Type
Exploration
Difficulty
14
Impulses
Freeze Bar the way Slow

Environment overview

A faint divinity in the form of an ice aspected gorgon has no interest in speaking with people after witnessing Nikta's assault.

Potential adversaries

Gorgon

Features

Passives

passive
  • Difficult Terrain

    The frozen ground of the Gorgon's domain makes movement difficult. Action Rolls to move additional distance in this environment are rolled at disadvantage.

Actions

action
  • Freezing Mist
    Fear 1

    Spend a fear to summon a freezing mist that obscures vision. While this mist is active, PCs can only see to Close range.

    The mist dissipates when the Gorgon marks 2 HP.

  • You're a problem
    Fear 1

    The Gorgon identifies one PC as particularly dangerous. Spend a Fear to rapidly grow ice spikes around that PC, trapping them in place unless they succeed an Agility Reaction Roll.

Reactions

reaction
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About this environment

This environment was designed for my campaign specifically as the “lair” of a faint divinity taking the shape of an icy Gorgon.

Frost Gorgon’s Domain

Tier 2 Exploration

A faint divinity in the form of an ice aspected gorgon has no interest in speaking with people after witnessing Nikta's assault.

Impulses: Freeze, Bar the way, Slow

Difficulty: 14

Potential Adversaries: Gorgon

Features

Difficult Terrain - Passive: The frozen ground of the Gorgon's domain makes movement difficult. Action Rolls to move additional distance in this environment are rolled at disadvantage.
Freezing Mist - Action: Spend a fear to summon a freezing mist that obscures vision. While this mist is active, PCs can only see to Close range. The mist dissipates when the Gorgon marks 2 HP.
You're a problem - Action: The Gorgon identifies one PC as particularly dangerous. Spend a Fear to rapidly grow ice spikes around that PC, trapping them in place unless they succeed an Agility Reaction Roll.

Discussion

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