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Masquerade Party

Environments Designed by Moon
Tier
2
Type
Social
Difficulty
14
Impulses
Hide Identities forge political alliances spawn gossip

Environment overview

A lavish party held in a noble's manor, with guests in ballgowns and aces hidden behind elaborate masks.

Potential adversaries

Apprentice Assassin Master Assassin Poisoner Assassin Courtesan Knight of the Realm Masked Thief Merchant Baron Petty Noble Royal Advisor Secret-Keeper Spy

Features

Passives

passive
  • Hidden Faces

    Recognizing a known face requires a successful Knowledge Roll.

    Questions
    • Who are the well known socialites and notorious scoundrels in this settlement? What masks do the PCs and NPCs wear?
  • Civil Society

    No armor or weapons are allowed at the party.

    Questions
    • What are the PCs able to smuggle in without detection?
  • The Main Event

    The head of the household makes a speech celebrating the cause of the gathering. Spend a Fear to spotlight an adversary who adds a complication, such as an assassination attempt.

    Questions
    • What was the purpose of the gathering - a marriage, coming of age ceremony, or for building political alliances?

Actions

action
  • Gossip Circle

    A group gathers nearby to talk about a topic of interest to the PCs. A PC can make a Presence Roll to join the conversation or a Finesse Roll to sneak up and eavesdrop.

    Questions
    • What is the discussion about?
    • Who is behind the masks?
  • Dance

    Music begins to play signaling that it is time to find a partner for a dance.

    Questions
    • What information can be learned during the dance?
    • How comfortable are the PCs at dancing?

Reactions

reaction
  • Social Judgement

    If a PC makes a social faux pas, they must mark a Stress.

    Questions
    • How will the PC make up for their error?
    • Are they anonymous enough behind their mask?
  • Insult

    If a guest is insulted, spend a Fear to issue a challenge to a duel.

    Questions
    • When and where is the challenge?
    • What weapons and rules will be decided?

About this environment

Masquerade Party

Tier 2 Social

A lavish party held in a noble's manor, with guests in ballgowns and aces hidden behind elaborate masks.

Impulses: Hide Identities, forge political alliances, spawn gossip

Difficulty: 14

Potential Adversaries: Apprentice Assassin, Master Assassin, Poisoner Assassin, Courtesan, Knight of the Realm, Masked Thief, Merchant Baron, Petty Noble, Royal Advisor, Secret-Keeper, Spy

Features

Hidden Faces - Passive: Recognizing a known face requires a successful Knowledge Roll.
  • Who are the well known socialites and notorious scoundrels in this settlement? What masks do the PCs and NPCs wear?
Civil Society - Passive: No armor or weapons are allowed at the party.
  • What are the PCs able to smuggle in without detection?
The Main Event - Passive: The head of the household makes a speech celebrating the cause of the gathering. Spend a Fear to spotlight an adversary who adds a complication, such as an assassination attempt.
  • What was the purpose of the gathering - a marriage, coming of age ceremony, or for building political alliances?
Gossip Circle - Action: A group gathers nearby to talk about a topic of interest to the PCs. A PC can make a Presence Roll to join the conversation or a Finesse Roll to sneak up and eavesdrop.
  • What is the discussion about?
  • Who is behind the masks?
Dance - Action: Music begins to play signaling that it is time to find a partner for a dance.
  • What information can be learned during the dance?
  • How comfortable are the PCs at dancing?
Social Judgement - Reaction: If a PC makes a social faux pas, they must mark a Stress.
  • How will the PC make up for their error?
  • Are they anonymous enough behind their mask?
Insult - Reaction: If a guest is insulted, spend a Fear to issue a challenge to a duel.
  • When and where is the challenge?
  • What weapons and rules will be decided?

Discussion

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