School of Divination
Spellcast Trait: KnowledgePlay the School of Divination if you want to glimpse into Fate and alter outcomes.
Portent: When you complete a rest, roll 2d12 and note the results as your Portents, replacing any existing Portents. You may replace any die roll with one of your Portents before the result is announced.
Oracle's Aid: When an ally spends Hope, you may mark a stress to give them Advantage on their next roll.
Boon or Bane: Whenever you use a Portent on an ally and they succeed on the roll, you gain a Hope. If you use it on the GM and the roll fails, they lose a Fear.
Master Oracle: You now gain an amount of Portents equal to your proficiency. Whenever you use one of your Portents, roll a d6. If the result is a 6, then the Portent die is not spent.