Redoubtable
Spellcast Trait: StrengthPlay the redoubtable if you want to deal heavy blows to win the fight.
No weakness: Gain a permanent 1 bonus to damage rolls
Stealed Strike: Whenever you roll a success with Fear, you can give the GM an extra Fear to gain a Hope and keep the spotlight.
No hesitation: Gain a permanent 2 bonus to damage rolls
Partners-in-War: When an ally within very close range rolls a success with Fear, you can give the GM a Fear to allow the ally to gain a Hope and keep the spotlight.
No mercy: Gain a permanent 3 bonus to damage rolls
In for the Kill: When an ally within Close range deals at least 1 Hit Point to an adversary, you can mark 2 Stress to sprint to their side and deal minor damage to the same adversary.