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Redoubtable • Retribution

About these subclasses

Two subclasses for the Dark Knight class.

Designed for class

Homebrew class
Dark Knight

Redoubtable

Spellcast Trait: Strength

Play the redoubtable if you want to deal heavy blows to win the fight.

Foundation

No weakness: Gain a permanent 1 bonus to damage rolls

Stealed Strike: Whenever you roll a success with Fear, you can give the GM an extra Fear to gain a Hope and keep the spotlight.

Specialization

No hesitation: Gain a permanent 2 bonus to damage rolls

Partners-in-War: When an ally within very close range rolls a success with Fear, you can give the GM a Fear to allow the ally to gain a Hope and keep the spotlight.

Mastery

No mercy: Gain a permanent 3 bonus to damage rolls

In for the Kill: When an ally within Close range deals at least 1 Hit Point to an adversary, you can mark 2 Stress to sprint to their side and deal minor damage to the same adversary.

Retribution

Spellcast Trait: Strength

Play the Retribution if you want to strike down enemies who dare to cross blades with you.

Foundation

Adapted Wounds: Lose a hit point slot to gain a permanent 2 bonus to your evasion.

Parry and Punish: When an adversary within Melee range fails on an attack against you, you can mark 2 Stress to deal minor damage to them.

Specialization

Act of Requital: When an adversary within very close range of you spends any amount of Fear, you gain a bonus to your actions rolls equal to the fear spent until you next fail an action roll, take severe or greater damage, or the scene ends.

Mastery

Sworn Nemesis: Spend 2 hope to temporarily isolate yourself and a target. While isolated you and the adversary can only see eachother as the target for abilities and attacks. When you succeed on an attack against the isolated target, you can deal half the damage dealt again after the first damage has been resolved.

Printable cards

Foundation / Specialization / Mastery
Blade domain icon
Dark Knight

Redoubtable

Foundation

SPELLCAST TRAIT: Strength

No weakness: Gain a permanent 1 bonus to damage rolls

Stealed Strike: Whenever you roll a success with Fear, you can give the GM an extra Fear to gain a Hope and keep the spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
Dark Knight

Redoubtable

Specialization

No hesitation: Gain a permanent 2 bonus to damage rolls

Partners-in-War: When an ally within very close range rolls a success with Fear, you can give the GM a Fear to allow the ally to gain a Hope and keep the spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
Dark Knight

Redoubtable

Mastery

No mercy: Gain a permanent 3 bonus to damage rolls

In for the Kill: When an ally within Close range deals at least 1 Hit Point to an adversary, you can mark 2 Stress to sprint to their side and deal minor damage to the same adversary.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
Dark Knight

Retribution

Foundation

SPELLCAST TRAIT: Strength

Adapted Wounds: Lose a hit point slot to gain a permanent 2 bonus to your evasion.

Parry and Punish: When an adversary within Melee range fails on an attack against you, you can mark 2 Stress to deal minor damage to them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
Dark Knight

Retribution

Specialization

Act of Requital: When an adversary within very close range of you spends any amount of Fear, you gain a bonus to your actions rolls equal to the fear spent until you next fail an action roll, take severe or greater damage, or the scene ends.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
Dark Knight

Retribution

Mastery

Sworn Nemesis: Spend 2 hope to temporarily isolate yourself and a target. While isolated you and the adversary can only see eachother as the target for abilities and attacks. When you succeed on an attack against the isolated target, you can deal half the damage dealt again after the first damage has been resolved.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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