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Grey Birch forest

Environments Designed by Dwayne at The Tabletop Tavern

At a glance

Tier
2
Type
Exploration
Difficulty
14
Impulses
Unfamiliar bare

Environment overview

An uncommon patch of trees east of Vogler and northwest of Kalaman

Potential adversaries

Draconians

Features

Passives

passive
  • Unfamiliar Maze

    Any characters entering the grey birch forest must make a reaction roll [Instinct]. If they succeed they manage to maintain a sense of direction. Failure results in getting lost and marking a stress as their time extends.

Actions

action
  • Natural Ingrediants

    Players can spend 1 hope to gather natural ingredients that can be used for potions, crafting etc. If a player has a countdown that is associated with such an activity they can mark an extra slot for the countdown when they take their next long rest.

    Questions
    • What kinds of ingrediants and materials do you find?

Reactions

reaction

About this environment

A stand of gray birch, trees uncommon in the area

Grey Birch forest

Tier 2 Exploration

An uncommon patch of trees east of Vogler and northwest of Kalaman

Impulses: Unfamiliar, bare

Difficulty: 14

Potential Adversaries: Draconians

Features

Unfamiliar Maze - Passive: Any characters entering the grey birch forest must make a reaction roll [Instinct]. If they succeed they manage to maintain a sense of direction. Failure results in getting lost and marking a stress as their time extends.
Natural Ingrediants - Action: Players can spend 1 hope to gather natural ingredients that can be used for potions, crafting etc. If a player has a countdown that is associated with such an activity they can mark an extra slot for the countdown when they take their next long rest.
  1. What kinds of ingrediants and materials do you find?

Discussion

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