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Doppelgänger

About these subclasses

If you’re playing on a map, use any mini or stand in for the clones. Which ever clone is the last left is who you were all along.
Think Loki, they do whatever until he reveals himself.

Designed for class

Rogue image
Core class
Rogue
Doppelgänger

Doppelgänger

Spellcast Trait: Finesse

They can’t hit what isn’t real.

Foundation

Decoy: Mark a Stress to create a copy of yourself that looks and sounds identical. You take control of your Decoy while your original body remains still. You see through your copy and can interact with physical objects but you cannot attack. Your Decoy is dismissed when you choose, when it or you takes damage, or at the end of an hour.

Specialization

Shadow Clones: Make a spell cast roll (15) once per long rest on a success, mark a Stress to create two identical Clones within Melee range. They act with you, interweaving with your movement. Adversaries attack you with disadvantage.

If you were to mark 1 or more Hit Points, you can sacrifice a Clone to reduce the Hit Points loss to 0 but the GM gains a Fear.

Mastery

Clone Swap: You create one more Clone with the Shadow Clone feature. You can choose to disburse your Clones on your turn, once disbursed you are considered to be any of your Clones and adversaries don't roll with disadvantage against you.

Each Clones movement is up to Very Close range. On your turn you take your action from any Clone, and you can spend 2 Hope to make a weapon attack from a different Clone.

Printable cards

Foundation / Specialization / Mastery
Doppelgänger
Rogue

Doppelgänger

Foundation

SPELLCAST TRAIT: Finesse

Decoy: Mark a Stress to create a copy of yourself that looks and sounds identical. You take control of your Decoy while your original body remains still. You see through your copy and can interact with physical objects but you cannot attack. Your Decoy is dismissed when you choose, when it or you takes damage, or at the end of an hour.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Doppelgänger
Rogue

Doppelgänger

Specialization

Shadow Clones: Make a spell cast roll (15) once per long rest on a success, mark a Stress to create two identical Clones within Melee range. They act with you, interweaving with your movement. Adversaries attack you with disadvantage.

If you were to mark 1 or more Hit Points, you can sacrifice a Clone to reduce the Hit Points loss to 0 but the GM gains a Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Doppelgänger
Rogue

Doppelgänger

Mastery

Clone Swap: You create one more Clone with the Shadow Clone feature. You can choose to disburse your Clones on your turn, once disbursed you are considered to be any of your Clones and adversaries don't roll with disadvantage against you.

Each Clones movement is up to Very Close range. On your turn you take your action from any Clone, and you can spend 2 Hope to make a weapon attack from a different Clone.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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