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Blade Plus

Domains Designed by battybright

Domain overview

These cards provide new options for the Blade domain.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Relentless
Add an extra 2d6 damage to your damage roll if you do not move during your spotlight.

Add an extra 2d6 damage to your damage roll if you do not move during your spotlight.

0
2 Ability Killer Stare
When you defeat an enemy, you can force another enemy within Far range you can see to make a reaction roll with a difficulty equal to the defeated enemy’s difficulty.

When you defeat an enemy, you can force another enemy within Far range you can see to make a reaction roll with a difficulty equal to the defeated enemy’s difficulty. On a failure, the creature marks a Stress and is temporarily Vulnerable.

0
3 Ability Piercing Charge
Once per rest, mark a Stress to move up to Close range in a straight line, making an attack with your primary weapon against the first enemy in your path.

Once per rest, mark a Stress to move up to Close range in a straight line, making an attack with your primary weapon against the first enemy in your path. On a success, add 3d8 to your damage roll and drag the target with you to the end of the line. If you collide with a surface that forces you to stop, you can spend a Hope to Restrain them.

1
4 Ability Training Regimine
Place a d6 on this card with the 6 value facing up, adding its value to your attack rolls.

Place a d6 on this card with the 6 value facing up, adding its value to your attack rolls. After you make a successful attack, decrease the die’s value by one. When you finish a rest, increase the die’s value by three and set it to six when you finish a long rest.

1
5 Ability Blade Lock
When you take damage from an adversary within Melee range and would mark an Armor Slot, you can instead spend 2 Hope to roll your weapon’s damage and reduce the incoming damage by your result.

When you take damage from an adversary within Melee range and would mark an Armor Slot, you can instead spend 2 Hope to roll your weapon’s damage and reduce the incoming damage by your result. If this reduces your damage taken to 0, deal damage to the adversary equal to your result.

1
6 Ability Carve Through
Once per long rest, when you make a successful attack, you can mark a Stress to add the value of your attack roll to the damage roll.

Once per long rest, when you make a successful attack, you can mark a Stress to add the value of your attack roll to the damage roll. On a with Hope, gain a Hope or clear a Stress and on a roll with Fear, add +1 to your Proficiency for the attack.

1
7 Ability Outmatched
While there are 3 or more enemies and no allies within Very Close range of you, you gain the following benefits:

While there are 3 or more enemies and no allies within Very Close range of you, you gain the following benefits: •+2 to your Evasion •Roll a d20 as your Hope Die •+2 to your Proficiency

0
8 Ability Death Rattle
Once per long rest, when you make a Death Move, if you choose to Avoid Death or Risk it All, you can make an action roll that critically succeeds before doing so.

Once per long rest, when you make a Death Move, if you choose to Avoid Death or Risk it All, you can make an action roll that critically succeeds before doing so. If you choose to Blaze of Glory, your action roll deals double damage and all allies that can see you gain 2 Hope and clear 2 Stress.

0
9 Ability Brutalize
Your weapons’ damage die increases by one step (d6 to d8, d8 to d10, etc.), up to a maximum of a d12.

Your weapons’ damage die increases by one step (d6 to d8, d8 to d10, etc.), up to a maximum of a d12.

Additionally, when you roll the maximum value on a damage die, you can roll it again and add its value to the damage. You can continue rolling and adding their value to your damage if you keep rolling the maximum value on the die.

2
10 Ability Eternal War
Place a token on this card when you: • Mark or clear a Stress • Mark or clear a Hit Point • Mark or clear an Armor Slot • Gain, spend, or lose a Hope Gain a +1 bonus to your damage rolls equal to the number of tokens on this card.

Place a token on this card when you:

  • Mark or clear a Stress
  • Mark or clear a Hit Point
  • Mark or clear an Armor Slot
  • Gain, spend, or lose a Hope

Gain a +1 bonus to your damage rolls equal to the number of tokens on this card. Clear half of this card’s tokens at the end of your next rest and all of them on your next long rest.

1

Domain cards

1

0
Ability

Relentless

Add an extra 2d6 damage to your damage roll if you do not move during your spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Ability

Killer Stare

When you defeat an enemy, you can force another enemy within Far range you can see to make a reaction roll with a difficulty equal to the defeated enemy’s difficulty. On a failure, the creature marks a Stress and is temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Ability

Piercing Charge

Once per rest, mark a Stress to move up to Close range in a straight line, making an attack with your primary weapon against the first enemy in your path. On a success, add 3d8 to your damage roll and drag the target with you to the end of the line. If you collide with a surface that forces you to stop, you can spend a Hope to Restrain them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Ability

Training Regimine

Place a d6 on this card with the 6 value facing up, adding its value to your attack rolls. After you make a successful attack, decrease the die’s value by one. When you finish a rest, increase the die’s value by three and set it to six when you finish a long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

5

1
Ability

Blade Lock

When you take damage from an adversary within Melee range and would mark an Armor Slot, you can instead spend 2 Hope to roll your weapon’s damage and reduce the incoming damage by your result. If this reduces your damage taken to 0, deal damage to the adversary equal to your result.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

6

1
Ability

Carve Through

Once per long rest, when you make a successful attack, you can mark a Stress to add the value of your attack roll to the damage roll. On a with Hope, gain a Hope or clear a Stress and on a roll with Fear, add +1 to your Proficiency for the attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

7

0
Ability

Outmatched

While there are 3 or more enemies and no allies within Very Close range of you, you gain the following benefits: •+2 to your Evasion •Roll a d20 as your Hope Die •+2 to your Proficiency

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

8

0
Ability

Death Rattle

Once per long rest, when you make a Death Move, if you choose to Avoid Death or Risk it All, you can make an action roll that critically succeeds before doing so. If you choose to Blaze of Glory, your action roll deals double damage and all allies that can see you gain 2 Hope and clear 2 Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

9

2
Ability

Brutalize

Your weapons’ damage die increases by one step (d6 to d8, d8 to d10, etc.), up to a maximum of a d12.

Additionally, when you roll the maximum value on a damage die, you can roll it again and add its value to the damage. You can continue rolling and adding their value to your damage if you keep rolling the maximum value on the die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

10

1
Ability

Eternal War

Place a token on this card when you:

  • Mark or clear a Stress
  • Mark or clear a Hit Point
  • Mark or clear an Armor Slot
  • Gain, spend, or lose a Hope

Gain a +1 bonus to your damage rolls equal to the number of tokens on this card. Clear half of this card’s tokens at the end of your next rest and all of them on your next long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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