Skip to content

Oneg’low

Adversaries Designed by Tim Roddick-Hull

Adversary overview

A monstrous gorilla-like monster with a dangling light above its head like an anglerfish, sharp fangs, and wicked claws. Called a Oneg'low as you only see one glow before your doom...

The Oneg’low is a strange beast, a cross between gorilla and angler fish. Very few have ever seen one and lived to tell the tale, so reports about them are scarce – but all agree, you see one last light before your doom arrives…

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
10
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Vicious Claws
Range: Melee
Damage: 2d6+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Hypnotic Glow

    If a creature ends its spotlight within Close range of the Oneg'low, it must make a Presence reaction roll. On a fail, it becomes Entranced. While Entranced, it cannot willingly move away from the One'low, and may not make attacks against the Oneg'low. An Entranced creature may make a Presence action roll on their spotlight, on a success they are no longer Entranced.

  • Relentless (2)

    The Oneg'low can be spotlighted twice per GM turn. Spend fear as usual to spotlight

  • Momentum

    When a One'low makes a successful attack against a PC, gain a Fear.

Actions

  • Lure And Pounce
    stress 1

    If a creature within Very Close range of the Oneg' low is Entranced, mark a Stress to leap to Melee distance and make an attack roll at Advantage against the target. On a success, deal 2d10+6 physical damage.

Reactions

Motives & tactics

Lure in Rip Tear

Experiences

  • Lure Them In +3

Oneg’low

Tier 2 solo

A monstrous gorilla-like monster with a dangling light above its head like an anglerfish, sharp fangs, and wicked claws. Called a Oneg'low as you only see one glow before your doom...

Motives & Tactics: Lure in, Rip, Tear

Difficulty: 15 | Thresholds: 10 / 20 | HP: 10 | Stress: 5

ATK: +3 | Vicious Claws: Melee | 2d6+3 Physical

Experience: Lure Them In +3

Features

Hypnotic Glow – Passive: If a creature ends its spotlight within Close range of the Oneg'low, it must make a Presence reaction roll. On a fail, it becomes Entranced. While Entranced, it cannot willingly move away from the One'low, and may not make attacks against the Oneg'low. An Entranced creature may make a Presence action roll on their spotlight, on a success they are no longer Entranced.

Lure And Pounce – Action: If a creature within Very Close range of the Oneg' low is Entranced, mark a Stress to leap to Melee distance and make an attack roll at Advantage against the target. On a success, deal 2d10+6 physical damage.

Relentless (2) – Passive: The Oneg'low can be spotlighted twice per GM turn. Spend fear as usual to spotlight

Momentum – Passive: When a One'low makes a successful attack against a PC, gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.