Oneg’low
Adversary overview
A monstrous gorilla-like monster with a dangling light above its head like an anglerfish, sharp fangs, and wicked claws. Called a Oneg'low as you only see one glow before your doom...
The Oneg’low is a strange beast, a cross between gorilla and angler fish. Very few have ever seen one and lived to tell the tale, so reports about them are scarce – but all agree, you see one last light before your doom arrives…
Stat block
Standard attack
Features
Passives
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Hypnotic Glow
If a creature ends its spotlight within Close range of the Oneg'low, it must make a Presence reaction roll. On a fail, it becomes Entranced. While Entranced, it cannot willingly move away from the One'low, and may not make attacks against the Oneg'low. An Entranced creature may make a Presence action roll on their spotlight, on a success they are no longer Entranced.
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Relentless (2)
The Oneg'low can be spotlighted twice per GM turn. Spend fear as usual to spotlight
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Momentum
When a One'low makes a successful attack against a PC, gain a Fear.
Actions
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Lure And Pouncestress 1
If a creature within Very Close range of the Oneg' low is Entranced, mark a Stress to leap to Melee distance and make an attack roll at Advantage against the target. On a success, deal 2d10+6 physical damage.
Reactions
Motives & tactics
Experiences
- Lure Them In +3
Oneg’low
Tier 2 solo
A monstrous gorilla-like monster with a dangling light above its head like an anglerfish, sharp fangs, and wicked claws. Called a Oneg'low as you only see one glow before your doom...
Motives & Tactics: Lure in, Rip, Tear
Difficulty: 15 | Thresholds: 10 / 20 | HP: 10 | Stress: 5
ATK: +3 | Vicious Claws: Melee | 2d6+3 Physical
Experience: Lure Them In +3
Features
Hypnotic Glow – Passive: If a creature ends its spotlight within Close range of the Oneg'low, it must make a Presence reaction roll. On a fail, it becomes Entranced. While Entranced, it cannot willingly move away from the One'low, and may not make attacks against the Oneg'low. An Entranced creature may make a Presence action roll on their spotlight, on a success they are no longer Entranced.
Lure And Pounce – Action: If a creature within Very Close range of the Oneg' low is Entranced, mark a Stress to leap to Melee distance and make an attack roll at Advantage against the target. On a success, deal 2d10+6 physical damage.
Relentless (2) – Passive: The Oneg'low can be spotlighted twice per GM turn. Spend fear as usual to spotlight
Momentum – Passive: When a One'low makes a successful attack against a PC, gain a Fear.
Oneg’low
The Oneg’low is a strange beast, a cross between gorilla and angler fish. Very few have ever seen one and lived to tell the tale, so reports about them are scarce – but all agree, you see one last light before your doom arrives…
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Oneg’low Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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