Township rooftops
Environment overview
The terrain above the streets consisting of rooftops and blaconies.
Potential adversaries
Features
Passives
passive-
Rooftop crossing
Leaping across rooftops is periolous! A player seeking to traverse from rooftop to roof top must make daring leaps and land them with agility or finesse. A successful roll means the player sticks their landing. A critical success will aford the palyer and additional advantage. Did they make extra progress? Did they position themselves to gain advantage on thier next action? A failed roll leaves the player vulnerable and teetering. A terrible failure may see them fall, trigger the alerted reaction, or breakthrough action.
Questions- How wide is the gap?
- Is there adverse weather or a dangerous landing?
- What is the height difference?
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Dismount
Players on the rooftops have the choice to leap off the roof for a variety of outcomes. They may seek to make a deft landing with presence to impress the crowd, or roll with strength to smash an object, or to deal a deadly suprise attack. Roll with advantage. On failure take 1D6+2 physical damage, on success add 1D6+2 to damage rolls. A critical will also knock their victim to the ground, leaving them vulnerable.
Questions- Is it just too high?
- Is the player afraid of heights?
Actions
action-
Breakthrough
Township rooves aren't designed to carry the weight of an adventurer's cavorting. Sometimes the roof might give way... spend a fear to ahve the player burst through the roof to a level below! Roll 1D6+2 physical fall damage per floor.
Questions- What environment does the player now find themselves in?
- What is the ambient noise environment? Has this drawn attention?
- What paths are now available?
Reactions
reaction-
Alerted!
When a player fails a rooftop crossing action for the thrid time, their clumsiness has alerted those around them to their presence. This can have a range of consequences from just blowing your position to being pelted with arrows! OR use this as an action. Spend two fear to initiate alerted. Roll 1d4 to see how many have been alerted.
Questions- Who has seen them?
- Does the alerted party tip their hand?
About this environment
When undertaking rooftop manouvres be sure to describe the scene. Tell the player how the time of day and weather are interacting with what they are doing. Let the player know what they can see in the area. Do they gain any insights from their position of advantage?
Township rooftops
Tier 1 Traversal
The terrain above the streets consisting of rooftops and blaconies.
Impulses: Spy, Scramble, Death from above
Difficulty: 12
Potential Adversaries: Jagged Knife, Guards, Assassins
Features
- How wide is the gap?
- Is there adverse weather or a dangerous landing?
- What is the height difference?
- Is it just too high?
- Is the player afraid of heights?
- What environment does the player now find themselves in?
- What is the ambient noise environment? Has this drawn attention?
- What paths are now available?
- Who has seen them?
- Does the alerted party tip their hand?
Township rooftops
When undertaking rooftop manouvres be sure to describe the scene. Tell the player how the time of day and weather are interacting with what they are doing. Let the player know what they can see in the area. Do they gain any insights from their position of advantage?
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Township rooftops Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.