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Robes of the Warmage

At a glance

Tier
1
Base thresholds
5/11
Base score
2

Armor feature

Conduit
Requires spellcasting trait; the armor's score increases by a number equal to your spellcasting trait.

Modifiers

Armor score = 2 + Spellcast trait

About this armor

This magically enhanced set of robes channels magical power from the wearer to increase their evasion and protect from incoming damage.

The way that this protection manifests heavily depends on the caster, a Wizard or Seraph may be conjure shields of golden light while a Druid may grow vines and bark to soak up the damage from a blade.

Robes of the Warmage

Tier 1 Physical Armor

This magically enhanced set of robes channels magical power from the wearer to increase their evasion and protect from incoming damage.

The way that this protection manifests heavily depends on the caster, a Wizard or Seraph may be conjure shields of golden light while a Druid may grow vines and bark to soak up the damage from a blade.

Thresholds: 5/11 Score: 2 Modifiers: Armor score = 2 + Spellcast trait

Feature

Conduit: Requires spellcasting trait; the armor's score increases by a number equal to your spellcasting trait.

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