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Magma Dragon

Adversary overview

Black and red dragon that seeps magma between it's scales

This dragon was made for a one-shot adventure final boss battle for 6 players. It’s scaled up a bit to last a bit longer.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
12
Stress
6
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite and Claws
Range: Melee
Damage: 3d10
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Relentless(2)

    The Dragon can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Rend and Crush

    If a target damaged by the Dragon doesn't mark an Armor Slot to reduce the damage, they must mark a Stress.

  • No Hope

    When a PC rolls with Fear while within Far range of the Dragon, the lose a Hope.

Actions

  • Magma Spew
    fear 2

    Spend 2 Fear to spew forth magma in front of the Dragon within Close range. All targets in the area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and mark 2 armor slots. Targets who succeed must mark 2 stress or take half damage.

  • Magma Rain
    fear 2

    Spend to Fear to have the Dragon shoot magma into the air that rains down on a target area after the next PC roll with Fear. The target area is a circle with a diameter measurement of Close Range and can be placed within Far from the Dragon.

Reactions

  • Momentum

    When the Dragon makes a successful attack against a PC, you gain a Fear.

  • Molten Fury

    When the Dragon marks their last HP, replace them with the Magma Dragon: Molten Fury and immediately spotlight them.

Motives & tactics

Melt Defend Lair Fly

Experiences

Magma Dragon

Tier 2 solo

Black and red dragon that seeps magma between it's scales

Motives & Tactics: Melt, Defend Lair, Fly

Difficulty: 15 | Thresholds: 15/30 | HP: 12 | Stress: 6

ATK: +5 | Bite and Claws: Melee | 3d10 Physical

Experience: —

HP:

STRESS:

Features

Relentless(2) - Passive: The Dragon can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Rend and Crush - Passive: If a target damaged by the Dragon doesn't mark an Armor Slot to reduce the damage, they must mark a Stress.
No Hope - Passive: When a PC rolls with Fear while within Far range of the Dragon, the lose a Hope.
Magma Spew - Action: Spend 2 Fear to spew forth magma in front of the Dragon within Close range. All targets in the area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and mark 2 armor slots. Targets who succeed must mark 2 stress or take half damage.
Magma Rain - Action: Spend to Fear to have the Dragon shoot magma into the air that rains down on a target area after the next PC roll with Fear. The target area is a circle with a diameter measurement of Close Range and can be placed within Far from the Dragon.
Momentum - Reaction: When the Dragon makes a successful attack against a PC, you gain a Fear.
Molten Fury - Reaction: When the Dragon marks their last HP, replace them with the Magma Dragon: Molten Fury and immediately spotlight them.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.