Magma Dragon
Black and red dragon that seeps magma between it's scales
Motives & Tactics: Melt, Defend Lair, Fly
Black and red dragon that seeps magma between it's scales
This dragon was made for a one-shot adventure final boss battle for 6 players. It’s scaled up a bit to last a bit longer.
The Dragon can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
If a target damaged by the Dragon doesn't mark an Armor Slot to reduce the damage, they must mark a Stress.
When a PC rolls with Fear while within Far range of the Dragon, the lose a Hope.
Spend 2 Fear to spew forth magma in front of the Dragon within Close range. All targets in the area must make an Agility Reaction Roll. Targets who fail take 4d6+5 magic damage and mark 2 armor slots. Targets who succeed must mark 2 stress or take half damage.
Spend to Fear to have the Dragon shoot magma into the air that rains down on a target area after the next PC roll with Fear. The target area is a circle with a diameter measurement of Close Range and can be placed within Far from the Dragon.
When the Dragon makes a successful attack against a PC, you gain a Fear.
When the Dragon marks their last HP, replace them with the Magma Dragon: Molten Fury and immediately spotlight them.
Tier 2 solo
Black and red dragon that seeps magma between it's scales
Motives & Tactics: Melt, Defend Lair, Fly
Difficulty: 15 | Thresholds: 15/30 | HP: 12 | Stress: 6
ATK: +5 | Bite and Claws: Melee | 3d10 Physical
Experience: —
HP:
STRESS:
Black and red dragon that seeps magma between it's scales
Motives & Tactics: Melt, Defend Lair, Fly
This dragon was made for a one-shot adventure final boss battle for 6 players. It’s scaled up a bit to last a bit longer.
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No subclasses available.
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