Skip to content

Murrelet, Fabled

Adversaries Designed by milk9111 • Art by mastrafan

Adversary overview

A legendary seabird known far and wide for their daring deeds.

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
7
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Trident
Range: Very Close
Damage: 1d12+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Disarm
    stress 1

    **Mark a Stress** to press the initiative and disarm an opponent. Choose a target within Very Close range that is wielding a weapon. They **mark a Stress** and drop it and must spend an action to pick it up. When they do so, you may spotlight the Fabled Murrelet without **spending a Fear**.

  • Inspiring Speech
    fear 1

    **Spend a Fear** to give a rousing speech. Spotlight **1d4** allies within range of a target they can attack without moving. They gain advantage on their attacks but deal half damage.

Reactions

  • Against All Odds

    *Countdown (Loop 1d6)*. When the Fabled Murrelet takes damage for the first time, activate the countdown. When it triggers, they are able to take advantage of an opening in their enemies defenses and shift the tide of battle. They make a standard attack against all targets within Very Close range. All allies in the scene **clear a Stress** and **clear a HP**.

  • Momentum

    When the Fabled Murrelet makes a successful attack against a PC, **gain a Fear**.

Motives & tactics

Gain renown Command respect Strategize

Experiences

Murrelet, Fabled

Tier 1 leader

A legendary seabird known far and wide for their daring deeds.

Motives & Tactics: Gain renown, Command respect, Strategize

Difficulty: 14 | Thresholds: 8/14 | HP: 7 | Stress: 5

ATK: +4 | Trident: Very Close | 1d12+2 Physical

Experience: —

HP:

STRESS:

Features

Disarm - Action: **Mark a Stress** to press the initiative and disarm an opponent. Choose a target within Very Close range that is wielding a weapon. They **mark a Stress** and drop it and must spend an action to pick it up. When they do so, you may spotlight the Fabled Murrelet without **spending a Fear**.
Inspiring Speech - Action: **Spend a Fear** to give a rousing speech. Spotlight **1d4** allies within range of a target they can attack without moving. They gain advantage on their attacks but deal half damage.
Against All Odds - Reaction: *Countdown (Loop 1d6)*. When the Fabled Murrelet takes damage for the first time, activate the countdown. When it triggers, they are able to take advantage of an opening in their enemies defenses and shift the tide of battle. They make a standard attack against all targets within Very Close range. All allies in the scene **clear a Stress** and **clear a HP**.
Momentum - Reaction: When the Fabled Murrelet makes a successful attack against a PC, **gain a Fear**.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.