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Sky Minnow

Adversary overview

A tiny Sky Minnow, that darts through the misty shores of Lake Clarandwell

The Sky Minnows are the smallest creature in the Sky Shoal – the group of flying magical creatures that live in the mists of Lake Clarandwell. They tend to shoal and distract, but can become fierce when threatened. They will also flee readily if they become outnumbered, as they are not a predatory fish.

Stat block

Tier
2
Type
Minion
Difficulty
12
HP
1
Stress
2
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Nibble
Range: Melee
Damage: 2
Attack Mod: 0
Damage Type: Physical

Features

Passives

Actions

  • Shoal Of Tiny Teeth
    fear 1

    Spend 1 Fear to have all the Minnows within Close range attack at once. All Minnows move within Melee range of the target and make a shared attack roll, dealing 2 damage each on a success (combine this damage). Whether or not the attack succeeds, the target has disadvantage on their next roll.

Reactions

  • Swim Together
    stress 1

    If a Minnow is attacked while in Close range of another Minnow, it can spend a Stress to immediately move to within Very Close range of its ally and raise its difficulty by the number of Minnows within Very Close range. This bonus lasts until its next Spotlight.

Motives & tactics

Dart Evade Nibble

Experiences

Sky Minnow

Tier 2 minion

A tiny Sky Minnow, that darts through the misty shores of Lake Clarandwell

Motives & Tactics: Dart, Evade, Nibble

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 2

ATK: 0 | Nibble: Melee | 2 Physical

Experience:

HP:

STRESS:

Features

Swim Together - Reaction: If a Minnow is attacked while in Close range of another Minnow, it can spend a Stress to immediately move to within Very Close range of its ally and raise its difficulty by the number of Minnows within Very Close range. This bonus lasts until its next Spotlight.
Shoal Of Tiny Teeth - Action: Spend 1 Fear to have all the Minnows within Close range attack at once. All Minnows move within Melee range of the target and make a shared attack roll, dealing 2 damage each on a success (combine this damage). Whether or not the attack succeeds, the target has disadvantage on their next roll.

Discussion

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