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Manacryst Prism

Adversaries Designed by yes

Adversary overview

A sleek stick-bug like creature resembling a canon made of brittle crystal.

The Manacryst Prism shoots a beam of light made out of magic. The beam still adheres to the rules of light reflection and refraction.
They are the sniper variant of Manacryst adversaries. They are mostly like stationary turrets.

Stat block

Tier
1
Type
Ranged
Difficulty
11
HP
3
Stress
1
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
4
Major Damage — Mark 2 HP Major
Mark 2 HP
8
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Prismatic Beam
Range: Very Far
Damage: 1d8+1
Attack Mod: +1
Damage Type: Magical

Features

Passives

  • Anchored Aim

    The Prism cannot move and shoot in the same turn.

Actions

  • Overcharge
    stress 1

    Mark a Stress. The Prism glows intensely. Its next attack deals Double Damage. Players can interrupt this by dealing damage to it or breaking line of sight.

Reactions

Motives & tactics

Position Anchor Shoot

Experiences

  • Magic Detection +2

Manacryst Prism

Tier 1 ranged

A sleek stick-bug like creature resembling a canon made of brittle crystal.

Motives & Tactics: Position, Anchor, Shoot

Difficulty: 11 | Thresholds: 4/8 | HP: 3 | Stress: 1

ATK: +1 | Prismatic Beam: Very Far | 1d8+1 Magical

Experience: Magic Detection +2

HP:

STRESS:

Features

Anchored Aim - Passive: The Prism cannot move and shoot in the same turn.
Overcharge - Action: Mark a Stress. The Prism glows intensely. Its next attack deals Double Damage. Players can interrupt this by dealing damage to it or breaking line of sight.

Discussion

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