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Beeowulf

Adversaries Designed by Bard & Raven • Art by Reparatus Art

Adversary overview

Beeowulfs are solitary hunters, a dangerous hybrid between a bee and a wolf.

Beeowulfs are dangerous hybrids between a bee and a wolf and solitary hunters. They only very rarely come in contact with anything else than their prey so travelers should be wary to not rouse them or else they might become the prey.

Designed 18/05/26 for the Weekly Community Homebrew Challenge by Azu the Bard.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
4
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d6+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Winged Predator

    You gain the ability to fly and move up to Far range during your spotlight.

  • Dusty Presence

    While flying over the battlefield, the Beeowulf leaves behind a thin cloud of pollen and wing dust, raining down on all targets in Far range, making them temporarily Pollinated until they mark a Stress to remove the condition. While Pollinated, at the beginning of each target’s spotlight, they roll a d10. On a 1, the target sprouts wings that flap uncontrollably, causing them to become airborne, hovering a meter above the ground, until the end of their next spotlight or when they succeed on an Action roll of their choice. This removes the Pollinated condition.

Actions

  • Stinging Paralysis
    fear 1

    Spend a Fear to make a standard attack with Beeowulf’s stinger against a PC in Very Close range. On a success, deal 2d8+5 direct damage instead and make them temporarily Vulnerable until they clear at least 1 HP.

Reactions

  • Fetch
    stress 1

    When a creature or object within Close range becomes airborne, the Beeowulf can Mark a Stress to fly to it and make a Standard Attack.

Motives & tactics

Ambush Pollinate Paralyse Chase

Experiences

  • Winged Predator +2

Beeowulf

Tier 2 skulk

Beeowulfs are solitary hunters, a dangerous hybrid between a bee and a wolf.

Motives & Tactics: Ambush, Pollinate, Paralyse, Chase

Difficulty: 14 | Thresholds: 9/19 | HP: 4 | Stress: 3

ATK: +4 | Claws: Melee | 2d6+3 Physical

Experience: Winged Predator +2

HP:

STRESS:

Features

Winged Predator - Passive: You gain the ability to fly and move up to Far range during your spotlight.
Dusty Presence - Passive: While flying over the battlefield, the Beeowulf leaves behind a thin cloud of pollen and wing dust, raining down on all targets in Far range, making them temporarily Pollinated until they mark a Stress to remove the condition. While Pollinated, at the beginning of each target’s spotlight, they roll a d10. On a 1, the target sprouts wings that flap uncontrollably, causing them to become airborne, hovering a meter above the ground, until the end of their next spotlight or when they succeed on an Action roll of their choice. This removes the Pollinated condition.
Stinging Paralysis - Action: Spend a Fear to make a standard attack with Beeowulf’s stinger against a PC in Very Close range. On a success, deal 2d8+5 direct damage instead and make them temporarily Vulnerable until they clear at least 1 HP.
Fetch - Reaction: When a creature or object within Close range becomes airborne, the Beeowulf can Mark a Stress to fly to it and make a Standard Attack.

Discussion

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