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“Create-a-Potion” Stand

Tier
1
Type
Exploration
Difficulty
1
Impulses
Create a potion

Environment overview

The expert alchemist has gone away, leaving his incompetence apprentice in charge.

Potential adversaries

Incompetence

Features

Passives

passive
  • Pick a Potion

    For one handful of gold, each player who has paid picks a potion they want to create out of the following:

    Major Attune Potion, Major Bolster Potion, Major Charm Potion, Major Control Potion, Major Enlighten Potion, Major Stride Potion, Health Potion, Stamina Potion

    The apprentice gives a player a little pre-prepared bag with the potion name marked on it, and talks the player through mixing the ingredients to create the potion of their choice, using the alchemists equipment.

Actions

action
  • Incompetent Instructor

    The apprentice gives incorrect guidance and causes the potion to go wrong.

    Describe how the apprentice keeps muttering things to himself, doubting his own instructions and second-guessing the current state of the potions as the creations are ongoing.

    The player rolls a D6

    1 = The player gets a useless potion that does nothing (but tastes nice!)

    2-3 = The player receives a weaker version of their selected potion.

    4 = Somehow, despite the incorrect guidance, the potion works out correctly.

    5 = Due to the incorrect instructions, the player accidentally creates either a Growing Potion or Shrinking Potion (GM's Choice)

    6 = The player follows the incorrect instructions, but also some of the ingredients in the bag were incorrect. The player manages to somehow accidentally create a Homet's Secret Potion.

Reactions

reaction

About this environment

Is this a scam or is this incompetence? your choice!

“Create-a-Potion” Stand

Tier 1 Exploration

The expert alchemist has gone away, leaving his incompetence apprentice in charge.

Impulses: Create a potion

Difficulty: 1

Potential Adversaries: Incompetence

Features

Pick a Potion - Passive: For one handful of gold, each player who has paid picks a potion they want to create out of the following:

Major Attune Potion, Major Bolster Potion, Major Charm Potion, Major Control Potion, Major Enlighten Potion, Major Stride Potion, Health Potion, Stamina Potion

The apprentice gives a player a little pre-prepared bag with the potion name marked on it, and talks the player through mixing the ingredients to create the potion of their choice, using the alchemists equipment.

Incompetent Instructor - Action: The apprentice gives incorrect guidance and causes the potion to go wrong.

Describe how the apprentice keeps muttering things to himself, doubting his own instructions and second-guessing the current state of the potions as the creations are ongoing.

The player rolls a D6

1 = The player gets a useless potion that does nothing (but tastes nice!)

2-3 = The player receives a weaker version of their selected potion.

4 = Somehow, despite the incorrect guidance, the potion works out correctly.

5 = Due to the incorrect instructions, the player accidentally creates either a Growing Potion or Shrinking Potion (GM's Choice)

6 = The player follows the incorrect instructions, but also some of the ingredients in the bag were incorrect. The player manages to somehow accidentally create a Homet's Secret Potion.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.