“Create-a-Potion” Stand
Environment overview
The expert alchemist has gone away, leaving his incompetence apprentice in charge.
Potential adversaries
Features
Passives
passive-
Pick a Potion
For one handful of gold, each player who has paid picks a potion they want to create out of the following:
Major Attune Potion, Major Bolster Potion, Major Charm Potion, Major Control Potion, Major Enlighten Potion, Major Stride Potion, Health Potion, Stamina Potion
The apprentice gives a player a little pre-prepared bag with the potion name marked on it, and talks the player through mixing the ingredients to create the potion of their choice, using the alchemists equipment.
Actions
action-
Incompetent Instructor
The apprentice gives incorrect guidance and causes the potion to go wrong.
Describe how the apprentice keeps muttering things to himself, doubting his own instructions and second-guessing the current state of the potions as the creations are ongoing.
The player rolls a D6
1 = The player gets a useless potion that does nothing (but tastes nice!)
2-3 = The player receives a weaker version of their selected potion.
4 = Somehow, despite the incorrect guidance, the potion works out correctly.
5 = Due to the incorrect instructions, the player accidentally creates either a Growing Potion or Shrinking Potion (GM's Choice)
6 = The player follows the incorrect instructions, but also some of the ingredients in the bag were incorrect. The player manages to somehow accidentally create a Homet's Secret Potion.
Reactions
reactionAbout this environment
Is this a scam or is this incompetence? your choice!
“Create-a-Potion” Stand
Tier 1 Exploration
The expert alchemist has gone away, leaving his incompetence apprentice in charge.
Impulses: Create a potion
Difficulty: 1
Potential Adversaries: Incompetence
Features
Major Attune Potion, Major Bolster Potion, Major Charm Potion, Major Control Potion, Major Enlighten Potion, Major Stride Potion, Health Potion, Stamina Potion
The apprentice gives a player a little pre-prepared bag with the potion name marked on it, and talks the player through mixing the ingredients to create the potion of their choice, using the alchemists equipment.
Describe how the apprentice keeps muttering things to himself, doubting his own instructions and second-guessing the current state of the potions as the creations are ongoing.
The player rolls a D6
1 = The player gets a useless potion that does nothing (but tastes nice!)
2-3 = The player receives a weaker version of their selected potion.
4 = Somehow, despite the incorrect guidance, the potion works out correctly.
5 = Due to the incorrect instructions, the player accidentally creates either a Growing Potion or Shrinking Potion (GM's Choice)
6 = The player follows the incorrect instructions, but also some of the ingredients in the bag were incorrect. The player manages to somehow accidentally create a Homet's Secret Potion.
“Create-a-Potion” Stand
Is this a scam or is this incompetence? your choice!
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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“Create-a-Potion” Stand Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.