Hermit
About this class
Whether guarding wild groves, or tending pristine gardens, to wandering the untamed hillside and beyond, hermits are those that have dedicated their lives to living amongst and understanding the flow of the natural world. Some might practice their craft in the wild, living seperate from society, but it isn’t unheard of for hermits living within city parks or castle gardens to mantain the balance between mortals advancement and the natural order.
Included subclasses
Domains
Splendor
Sage
Starting stats
Hope feature
Class features
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BLESSED BARRIER
Once per long rest, you are able to take some time to perform a ritual and bless a small area around yourself to create a barrier that extends to Close range. Should anyone cross this barrier, you are instantly alerted if they are an ally or not. The barrier lasts until your next rest, you take severe damage or leave its radius.
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FOREWARNING
You can read the subtle changes in your environment and the mood of nearby animals to understand when danger is ahead.
Once per scene. whenever the GM spends a Fear to make a GM move, you can mark a Stress to predict that move.
The GM describes what is about to happen, then choose either you or an ally to make one action before that can occur. If you chose an ally, they roll with disadvantage.
Whatever the result, the spotlight returns to the GM at the end of that action.
Class items
- A small potted plant
- a wooden whistle that makes no noise.
Character questions
Background prompts
- What was the first thing you developed when you arrived at your home?
- What companion used to visit you regularly, and when did they stop?
- What omen of foul portents fell within your home that has you concerned?
Connection prompts
- What method of relaxation of mine did you refuse to believe in till you tried it?
- What did I mention I liked in passing that you want to get me as a gift?
- Why do you never sleep near me when we rest for the night?
Subclass cards
Printable via header menu
Shepherd
Foundation
SPELLCAST TRAIT: Instinct
Safety of Home: You can mark a Stress to instantly summon your Blessed Barrier, spend any amount of Hope to put that many tokens on this card. Whenever an adversary tries to enter or target an ally within, remove a token from this card to stop that action. The barrier cannot be moved once created and falls if you leave or attack an enemy outisde of it.
Shepherd
Specialization
A Hearty Meal:: As a Work on a Project Long Rest move, you are able to cook a Hearty Meal. When anyone takes the time to eat a Hearty Meal, they roll 1d4 and clear that much Stress or HP. You can carry Hearty Meals equal to your proficiency.
A Full Stomach: Whenever you eat a Hearty Meal, the next successful attack you make is made with +1 proficiency.
Shepherd
Mastery
For the Flock: Once per session, when in your barrier you are able to mark a Stress and mark a HP that can only be cleared in a Long Rest downtime move, then grant any allies within a Short Rest Downtime action.
Soothsayer
Foundation
SPELLCAST TRAIT: Instinct
Voice of Warning: Once per session, when you choose an ally for Forewarning. They may act without disadvantage.
Swift Recovery: When you take a short rest, whichever downtime moves you take restore 1 additonal point beyond what they would have.
Soothsayer
Specialization
Stand on Guard: You have gotten used to using your powers of foresight to anticipate. Once per rest, when you are on the lookout for danger and not in immediate peril, you can use your Forewarning ability an additional time for free.
Consult the Signs: You have a tool you can use to predict the future. You can use your Forewarning ability to get a momentary glimpse of something happening in the world that your character cannot see.
Soothsayer
Mastery
Premonition: Whenever you use Forewarning, you can roll a d6. On a 4-5, it only costs a Hope, nothing on a 6. On a 1, you must mark 2 Stress.
Signs of Success: Once per rest, whenever you roll a success with Hope, another player also may gain a Hope.
Hermit
Whether guarding wild groves, or tending pristine gardens, to wandering the untamed hillside and beyond, hermits are those that have dedicated their lives to living amongst and understanding the flow of the natural world. Some might practice their craft in the wild, living seperate from society, but it isn’t unheard of for hermits living within city parks or castle gardens to mantain the balance between mortals advancement and the natural order.
Domains
Splendor + Sage
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A small potted plant
- • a wooden whistle that makes no noise.
Hermit’s Hope Feature
Here Comes the Sun : Spend 3 Hope to use your Forewarning ability, after the action (taken by you or an ally), they clear a Stress.
Class Features
BLESSED BARRIER
Once per long rest, you are able to take some time to perform a ritual and bless a small area around yourself to create a barrier that extends to Close range. Should anyone cross this barrier, you are instantly alerted if they are an ally or not. The barrier lasts until your next rest, you take severe damage or leave its radius.
FOREWARNING
You can read the subtle changes in your environment and the mood of nearby animals to understand when danger is ahead. Once per scene. whenever the GM spends a Fear to make a GM move, you can mark a Stress to predict that move. The GM describes what is about to happen, then choose either you or an ally to make one action before that can occur. If you chose an ally, they roll with disadvantage. Whatever the result, the spotlight returns to the GM at the end of that action.
Hermit Subclasses
Choose either the Shepherd or Soothsayer subclass.
Shepherd
As a Shepherd, you ensure that your flock stays healthy and protected as long as you are near them.
Spellcast Trait
Instinct
Foundation Features
Safety of Home: You can mark a Stress to instantly summon your Blessed Barrier, spend any amount of Hope to put that many tokens on this card. Whenever an adversary tries to enter or target an ally within, remove a token from this card to stop that action. The barrier cannot be moved once created and falls if you leave or attack an enemy outisde of it.
Specialization Feature
A Hearty Meal:: As a Work on a Project Long Rest move, you are able to cook a Hearty Meal. When anyone takes the time to eat a Hearty Meal, they roll 1d4 and clear that much Stress or HP. You can carry Hearty Meals equal to your proficiency.
A Full Stomach: Whenever you eat a Hearty Meal, the next successful attack you make is made with +1 proficiency.
Mastery Feature
For the Flock: Once per session, when in your barrier you are able to mark a Stress and mark a HP that can only be cleared in a Long Rest downtime move, then grant any allies within a Short Rest Downtime action.
Soothsayer
As a soothsayer, you use your tools of premonition to anticipate an enemies moves and attempt to counter them.
Spellcast Trait
Instinct
Foundation Features
Voice of Warning: Once per session, when you choose an ally for Forewarning. They may act without disadvantage.
Swift Recovery: When you take a short rest, whichever downtime moves you take restore 1 additonal point beyond what they would have.
Specialization Feature
Stand on Guard: You have gotten used to using your powers of foresight to anticipate. Once per rest, when you are on the lookout for danger and not in immediate peril, you can use your Forewarning ability an additional time for free.
Consult the Signs: You have a tool you can use to predict the future. You can use your Forewarning ability to get a momentary glimpse of something happening in the world that your character cannot see.
Mastery Feature
Premonition: Whenever you use Forewarning, you can roll a d6. On a 4-5, it only costs a Hope, nothing on a 6. On a 1, you must mark 2 Stress.
Signs of Success: Once per rest, whenever you roll a success with Hope, another player also may gain a Hope.
Background Questions
Answer any of the following, or create your own.
- • What was the first thing you developed when you arrived at your home?
- • What companion used to visit you regularly, and when did they stop?
- • What omen of foul portents fell within your home that has you concerned?
Connections
Ask one of the following, or improvise.
- • What method of relaxation of mine did you refuse to believe in till you tried it?
- • What did I mention I liked in passing that you want to get me as a gift?
- • Why do you never sleep near me when we rest for the night?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.