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Master of Infiltration • Master of Disguise

Subclasses Designed by Elliot

About these subclasses

For those wanting to play the slip in and listen unseen style, such as in games like Assassin’s Creed, the Master of Infiltration offers many ways to go unnoticed. For those who want to hide in plain sight, playing an identity that you have manufactured to trick people, such as films like the James Bond series, the Master of Disguise grants abilities in subertfuge.

Designed for class

Agent
Homebrew class
Agent

Subclass details

Master of Infiltration

Master of Infiltration

Spell trait: Finesse

Get in and get out unnoticed with the Master of Infiltration.

Foundation
Tier 1

Access Point: You can scout to find a way in and out of most places unseen, you can make an appropriate action roll then choose traits from the table below. On a success with Hope, choose 3. On a success with Fear, choose 2. On a Failure with Hope, choose 1.

  • It doesn’t take a very long time.

  • Nothing of value is damaged.

  • It doesn’t make an inordinate amount of noise.

  • You can fix the thing again without a lot of effort.

Specialization
Tier 2

Knock Out: When in melee range of a target that isn't aware you're there, you can try to incapacitate them. Roll against their difficulty, on a success roll d4 equal to your tier, they mark that much Stress. If they mark all of their Stress, they are knocked out.

Any loud noises or damage dealt to them whilst they are knocked out instantly wakes them up again.

Mastery
Tier 3

Sleep Dart: You can now use the Knock Out feature from Close range.

In & Out: When you roll for Access Point, you may choose an additional option for free.

Master of Disguise

Master of Disguise

Spell trait: Presence

Keep up an identity other than yours to find ways to gain access to your goals with the Master of Disguise.

Foundation
Tier 1

Alternate Identity: You can assume fake identities and personas with a little work. During a Long Rest you can establish the history, profession, and affiliations of your new identity, and forge one document they may have on their person. Take an additional Community card related to your persona.

You can only maintain one alternate idenity at a time without raising suspicions and you can't establish an identity that belongs to someone else, unless that person is killed.

Specialization
Tier 2

I Am Everyone: You can now maintain Alternate Identites equal to your proficiency. Replace the community card associated with your Identity when you swap disguises. You can also quickly create a new Identity during a Short Rest, however you are unable to take a new community card until your next Long Rest.

Blend In: When disappearing into a group of people or when acting like you belong somewhere, you can Spend a Hope to also apply your Presence modifier to a roll.

Mastery
Tier 3

Deceptive Decoy: Once per arc, you can use your Flashback ability to replace an inconsequential NPC with yourself in disguise.

Hide In Plain Sight: Unless given a reason to suspect you, you do not need to roll to avoid suspicion when in disguise.

Printable cards

Foundation / Specialization / Mastery
Master of Infiltration
Agent

Master of Infiltration

Foundation

SPELLCAST TRAIT: Finesse

Access Point: You can scout to find a way in and out of most places unseen, you can make an appropriate action roll then choose traits from the table below. On a success with Hope, choose 3. On a success with Fear, choose 2. On a Failure with Hope, choose 1.

  • It doesn’t take a very long time.

  • Nothing of value is damaged.

  • It doesn’t make an inordinate amount of noise.

  • You can fix the thing again without a lot of effort.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Master of Infiltration
Agent

Master of Infiltration

Specialization

Knock Out: When in melee range of a target that isn't aware you're there, you can try to incapacitate them. Roll against their difficulty, on a success roll d4 equal to your tier, they mark that much Stress. If they mark all of their Stress, they are knocked out.

Any loud noises or damage dealt to them whilst they are knocked out instantly wakes them up again.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Master of Infiltration
Agent

Master of Infiltration

Mastery

Sleep Dart: You can now use the Knock Out feature from Close range.

In & Out: When you roll for Access Point, you may choose an additional option for free.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Master of Disguise
Agent

Master of Disguise

Foundation

SPELLCAST TRAIT: Presence

Alternate Identity: You can assume fake identities and personas with a little work. During a Long Rest you can establish the history, profession, and affiliations of your new identity, and forge one document they may have on their person. Take an additional Community card related to your persona.

You can only maintain one alternate idenity at a time without raising suspicions and you can't establish an identity that belongs to someone else, unless that person is killed.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Master of Disguise
Agent

Master of Disguise

Specialization

I Am Everyone: You can now maintain Alternate Identites equal to your proficiency. Replace the community card associated with your Identity when you swap disguises. You can also quickly create a new Identity during a Short Rest, however you are unable to take a new community card until your next Long Rest.

Blend In: When disappearing into a group of people or when acting like you belong somewhere, you can Spend a Hope to also apply your Presence modifier to a roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Master of Disguise
Agent

Master of Disguise

Mastery

Deceptive Decoy: Once per arc, you can use your Flashback ability to replace an inconsequential NPC with yourself in disguise.

Hide In Plain Sight: Unless given a reason to suspect you, you do not need to roll to avoid suspicion when in disguise.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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