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Marionette

Classes Designed by Yamac • Art by Yamac Arts

About this class

The Marionette is a battlefield controller who manipulates enemies, allies, and fate itself through unseen threads of magic, blood, shadow, or spirit. Whether through cursed strings, spectral wires, or ritual bindings, a Marionette bends movement, actions, and outcomes—turning combat into a choreographed performance.

Domains

Core domain
Blade
Homebrew domain
Blood

Starting stats

Evasion
10
Hit points
6

Hope feature

Perfect Synchrony
You can make a tag team move with your puppet.

Class features

  • Bound Conduit

    The Puppet occupies its own space and is fully controlled by you. It is not a creature.

    You may originate spells and class features from yourself or the Puppet.

  • Puppet Zone

    While active, the Puppet projects a Very Close-range zone. You are treated as present in this zone for spells, conditions, and class features.

  • Shared Harm

    Any damage, healing, or Stress the Puppet would receive is transferred to you.

Class items

  • A dismantled prototype Puppet limbs

Character questions

Background prompts

  1. Who or what was the first target of your threads, and why did you bind them?
  2. What physical or emotional toll do you pay when you push your threads too far?
  3. Who once held your strings, and how did you break free?

Connection prompts

  1. When my magic almost consumed me in battle, how did you pull me back from the edge?
  2. I altered fate to help you, but it backfired on someone you care about. What went wrong?
  3. I can easily attach my spectral wires to you in combat. Do you find my control empowering or disturbing?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.