Witch of Nightmares
Adversary overview
An evil witch/hag. Dressed in all dark and with skulls hanging from her robes and blood under her nails.
Stat block
Standard attack
Features
Passives
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Fear of Failure
Whenever a PC fails an attack roll, gain a Fear.
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Dreaded Nightmarefear 1
Spend a Fear to have the Nightmare Witch push her long fingernails into the forehead of a foe in melee range. This foe must make an Instinct saving throw. On a failure, they succumb to their worst nightmare(s) which they must describe, take 1D4 Stress and 1D20+4 Damage.
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Eternal Sleep
Spend a fear and make an attack role against a target in far range to put the target into a Cursed Sleep until either they take take any damage. If the entire party are in a Cursed Sleep at the same time, they all mark 2 Hit Points and awaken, clearing the condition.
Reactions
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Nightmare Eaterstress 1
When an enemy is damaged by Dreaded Fear, you may spend 1 Stress fear heal the Witch of Nightmares by 1D4 health.
Motives & tactics
Experiences
- Denizen of Nightmares +2
- Curse-Bringer +2
- Nightmare Visage +2
Witch of Nightmares
Tier 2 solo
An evil witch/hag. Dressed in all dark and with skulls hanging from her robes and blood under her nails.
Motives & Tactics: Induce Nightmares, Feed upon nightmares
Difficulty: 16 | Thresholds: 14/27 | HP: 11 | Stress: 5
ATK: +1 | Insomnia's Kiss: Close | 1d12+10 Magical
Experience: Denizen of Nightmares +2, Curse-Bringer +2, Nightmare Visage +2
HP:
STRESS:
Features
Witch of Nightmares
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Witch of Nightmares Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.