Interrogation
Environment overview
Get information out of someone
Potential adversaries
Features
Passives
passive-
Relative Strength
The Difficulty of this environment equals that of the adversary with the highest Difficulty.
Questions- What useful information can be obtained?
- How willing is the interrogated party to keep their secrets?
-
Spill the Beans
A successful interrogation requires the party to complete a Progress Countdown with starting value equal to the adversary's unmarked Stress boxes.
Questions- What is the interrogated party's weakness?
- What does the interrogated party want in return?
Actions
action-
IncomingFear 1
Spend a Fear to have a friendly of the adversary or a third party showing up to the scene. If they are hostile spawn them within Far range of the PC.
Questions- Are they on the side of the adversary or just a disruption?
- Can the party spot the interlopers in time or are they found in the middle of the interrogation?
Reactions
reaction-
The Right Offer
Everyone has their price. When the PC find out what the adversary wants, they can immediately finish the Spill the Beans Countdown by agreeing to these terms.
Questions- Will the PCs follow through with their offer?
- What guarantee will the adversary ask for?
About this environment
Difficulty: see Relative Strength
An event for describing an interrogation scenario (e.g., the party captures an adversary). Interrogations are at its core a (potentially very lopsided) negotiation where the two sides need to find a compromise or an exchange. Think about what the adversary’s goal is in this negotiation (having their life spared is a valid goal).
Interrogation
Tier 1 Event
Get information out of someone
Impulses: Guard secret, Waste time and patience, Trade information for gain
Difficulty: 0
Potential Adversaries: Any
Features
- What useful information can be obtained?
- How willing is the interrogated party to keep their secrets?
- What is the interrogated party's weakness?
- What does the interrogated party want in return?
- Are they on the side of the adversary or just a disruption?
- Can the party spot the interlopers in time or are they found in the middle of the interrogation?
- Will the PCs follow through with their offer?
- What guarantee will the adversary ask for?
Interrogation
Difficulty: see Relative Strength
An event for describing an interrogation scenario (e.g., the party captures an adversary). Interrogations are at its core a (potentially very lopsided) negotiation where the two sides need to find a compromise or an exchange. Think about what the adversary’s goal is in this negotiation (having their life spared is a valid goal).
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Interrogation Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.