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Researcher • Charlatan

About these subclasses

To walk the path of integrity, or to walk the path of profit. To stick to the safe protocols or to embrace the chaos of haphazarduous experiments. To train your brain, or to train your legs. To be a Researcher, or to be a Charlatan.

Designed for class

Homebrew class
Alchemist*

Researcher

Spellcast Trait: Knowledge

Rely on the breadth of your knowledge, and your strong conventional alchemy.

Foundation

Eclectic Erudition: You can choose an extra lvl 1 Domain card from any Domain.

Alchemical protocols: The maximum of tokens you can place on any card is increased by 1.

Specialization

More Mnemes: Your loadout maximum increases to 6.

Many Things to Remember: Once per session, you can recall a card from your Vault for 1 less Stress, but you must say a catchphrase when doing so.

Brain Nap: When you put a card into your Vault and it has a Recall cost of 1 or more, clear a Stress.

Mastery

Brain overload: You can mark a Stress to increase your loadout maximum to 7 until you take a rest.

Real Panacea: Once per session, you can spend 3 Hope to administer a Panacea to an ally within Melee range. When you do, they clear half their marked Stress and Hit points, and clear all conditions that can be cleared.

Charlatan

Spellcast Trait: Knowledge

Rely on your quick wit, with an unconventional alchemical approach to problem solving.

Foundation

Catastrophism: When you succeed with fear on an Attack Roll or a Mixture Roll (see the Vial domain), the targets suffer an extra 1D8 damage.

Fake Panacea: After a long rest, put a number of tokens equal to your Finesse Trait on this card, representing remedies you brewed. Spend a token to give a target within Melee range a remedy. Roll a D6. on even numbers, they clear a Hit point, on odd numbers, nothing happens.

Specialization

Improved Catastrophism: Your catastrophism is improved to 2D8.

Oops, I did it again: When you fail on a Mixture Roll, you can produce an explosion in a Very Close area within Close range. Targets in the area must make a Reaction Roll (12), marking a Stress on a success and taking Minor Damage on a failure.

Less fake Panacea: When you use Fake Panacea, on odd numbers, the target now clears a Stress.

Mastery

Greater Catastrophism: Your catastrophism is improved to 3D8.

Expert in Running Away: After you make an Action Roll, you may move within Very Close range before the end of your spotlight.

Printable cards

Foundation / Specialization / Mastery
Vial domain icon Idea domain icon
Alchemist*

Researcher

Foundation

SPELLCAST TRAIT: Knowledge

Eclectic Erudition: You can choose an extra lvl 1 Domain card from any Domain.

Alchemical protocols: The maximum of tokens you can place on any card is increased by 1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Vial domain icon Idea domain icon
Alchemist*

Researcher

Specialization

More Mnemes: Your loadout maximum increases to 6.

Many Things to Remember: Once per session, you can recall a card from your Vault for 1 less Stress, but you must say a catchphrase when doing so.

Brain Nap: When you put a card into your Vault and it has a Recall cost of 1 or more, clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Vial domain icon Idea domain icon
Alchemist*

Researcher

Mastery

Brain overload: You can mark a Stress to increase your loadout maximum to 7 until you take a rest.

Real Panacea: Once per session, you can spend 3 Hope to administer a Panacea to an ally within Melee range. When you do, they clear half their marked Stress and Hit points, and clear all conditions that can be cleared.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Vial domain icon Idea domain icon
Alchemist*

Charlatan

Foundation

SPELLCAST TRAIT: Knowledge

Catastrophism: When you succeed with fear on an Attack Roll or a Mixture Roll (see the Vial domain), the targets suffer an extra 1D8 damage.

Fake Panacea: After a long rest, put a number of tokens equal to your Finesse Trait on this card, representing remedies you brewed. Spend a token to give a target within Melee range a remedy. Roll a D6. on even numbers, they clear a Hit point, on odd numbers, nothing happens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Vial domain icon Idea domain icon
Alchemist*

Charlatan

Specialization

Improved Catastrophism: Your catastrophism is improved to 2D8.

Oops, I did it again: When you fail on a Mixture Roll, you can produce an explosion in a Very Close area within Close range. Targets in the area must make a Reaction Roll (12), marking a Stress on a success and taking Minor Damage on a failure.

Less fake Panacea: When you use Fake Panacea, on odd numbers, the target now clears a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Vial domain icon Idea domain icon
Alchemist*

Charlatan

Mastery

Greater Catastrophism: Your catastrophism is improved to 3D8.

Expert in Running Away: After you make an Action Roll, you may move within Very Close range before the end of your spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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