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Dark Puppeteer

Adversary overview

A humanoid figure with bulging eyes from which poor black ichor, commanding legions of followers who move jankily in a dark unison. A Dark Puppeteer is possessive, manipulative, and gloating.

The Dark Puppeteer is a rare form of incorporeal demon. It possessed a primary host and completely replaces their mind and personality. Using its new body, it infiltrates itself into high society and other places where singlular people can gain access to massive influence and meet other influential. A Dark Puppeteer subverts the wills of those around them, exploiting psychological weaknesses and manipulating circumstance so others become dependent on them. Once a target is truly dependent, they drink of the Dark Puppeteer’s tears, and become a future host, able to be controlled from a distance or fully taken over in the event the current host body is put in mortal danger.

In battle, The Dark Puppeteer insults and belittles its foes, reminding them of past failures and needling into psychological weaknesses, those who let such barbs pierce the skin go mad, believing the Dark Puppeteer to be the only one who can help them. The Puppeteer is best accompanied with between 3 and 5 other adversaries as its servants to best make use of its Move as Unit and All Are My Servants. These can any variety of enemies, but are typically some variety of humanoid. In addition, the Dark Puppeteer provides a framework to put creatures normally found in social environments into a combat situation. The creatures acting of servants of the Puppeteer might even be children, important officials or nobles, or close allies, forcing the party between fighting them and defeating the puppeteer avoid causing irreversible harm.

The Dark Puppeteer is built as a Tier One Adversary, but it can just as easily be a higher Tier enemy, here’s what stats we recommend for each Tier above Tier One.

Tier Two – Attack Modifier of +2 dealing 2d12 + 2 damage, Difficulty of 15, Damage Threshold of 10/20. “Tempt and Trick” becomes a +3.

Tier Three – Attack Modifier of +3 dealing 3d12 + 3 damage, Difficulty of 18, Damage Threshold of 20/32, “Tempt and Trick” becomes a +4, gain additional Experience “Avoid Consequence” at +2. They gain the following Feature
You Are Nothing Without Me – Spend a Fear
Any number of targets within Close Range must make an Instinct or Presence Reaction Roll, Maddened Creatures have disadvantage on this save. Targets that failed gain the Temporary Vulnerable condition and lose all Hope. If they succeed, they lose one Hope.

Tier Four – Attack Modifier of +4 dealing 4d12 + 4 damage, Difficulty of 21, Damage Threshold of 25/45, “Tempt and Trick” becomes a +5, gain additional Experience “Avoid Consequence” at +3. They gain the You Are Nothing Without Me Feature, but may use as a Reaction to hitting with an Attack. They have an additional Stress and HP slot.

Edit Log: All is Perfect In Unity made from an reaction to action to seperate from the attack, so that it can be used outside of combat.

Stat block

Tier
2
Type
Leader
Difficulty
14
HP
5
Stress
3
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Pulling Strings
Range: Close
Damage: 2d12 + 1
Attack Mod: +5
Damage Type: Magical

Features

Passives

—

Actions

  • All Is Perfect In Unity With Me
    stress 1

    Mark a Stress to have the Puppeteer force a target within Very Far range to make an I Reaction Roll. If they fail, the GM gains a Fear and the target must mark a Stress and gains the temporary Controlled Condition. While Controlled, the target must mark A Stress to make action rolls other than to aid the Puppeteer. If they succeed, they mark a Stress.

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

Reactions

  • All Are My Servants
    stress 1

    Whenever the Puppeteer would take damage, you may mark a Stress If you do, The Puppeteer swaps location within an ally within Far Range, the ally takes the damage instead.

Evolutions

—

Motives & tactics

Take Control Sow Madness Exploit Weakness Demonstrate Superiority

Experiences

  • Tempt and Trick +2

Dark Puppeteer

Tier 2 leader

A humanoid figure with bulging eyes from which poor black ichor, commanding legions of followers who move jankily in a dark unison. A Dark Puppeteer is possessive, manipulative, and gloating.

Motives & Tactics: Take Control, Sow Madness, Exploit Weakness, Demonstrate Superiority

Difficulty: 14 | Thresholds: 10/20 | HP: 5 | Stress: 3

ATK: +5 | Pulling Strings: Close | 2d12 + 1 Magical

Experience: Tempt and Trick +2

HP:

STRESS:

Features

All Is Perfect In Unity With Me - Action: Mark a Stress to have the Puppeteer force a target within Very Far range to make an I Reaction Roll. If they fail, the GM gains a Fear and the target must mark a Stress and gains the temporary Controlled Condition. While Controlled, the target must mark A Stress to make action rolls other than to aid the Puppeteer. If they succeed, they mark a Stress.
Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
All Are My Servants - Reaction: Whenever the Puppeteer would take damage, you may mark a Stress If you do, The Puppeteer swaps location within an ally within Far Range, the ally takes the damage instead.

Discussion

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