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Desiccant Seraph

Adversaries Designed by Austin Lance • Art by Dudekpob

Adversary overview

A flying mound of quivering flesh, blight-weeping pustules, and too many eyes, that resonates with terrifying psionic energies.

Made for the Mike Underwood and Carlos Cisco’s Fear Fest, its features were limited to 150 words.

Stat block

Tier
1
Type
Solo
Difficulty
14
HP
10
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
13
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Cauterous Gaze
Range: Far
Damage: 1d10+4
Attack Mod: +3
Damage Type: Magical

Features

Passives

Actions

  • Profane Judgement
    fear 1

    Spend a Fear to Condemn a soul within Far range until they roll a success with Hope or their next rest. While Condemned, the target replaces their Hope Die with a d10 and when the target spends Hope to use features against the Seraph, they must also mark a Stress.

  • Iniquity
    stress 1

    Mark a Stress to whisper an unholy utterance that desiccates nearby foes. All targets within Very Close range must succeed on a Presence Reaction Roll or take 1d6+2 direct magic damage and mark a Stress.

Reactions

  • All Eyes Turn

    Countdown (Loop 1d4). When the Seraph sees a hostile target for the first time, activate the countdown. When it triggers, the Seraph makes a standard attack against up to three targets. Targets the Seraph succeeds against lose a Hope. If they succeed against more than one target, you gain a Fear.

Evolutions

Motives & tactics

Cull the meek Malign the faithful Retaliate Smite

Experiences

  • Divine Knowledge +3
  • Foresight +3

Desiccant Seraph

Tier 1 solo

A flying mound of quivering flesh, blight-weeping pustules, and too many eyes, that resonates with terrifying psionic energies.

Motives & Tactics: Cull the meek, Malign the faithful, Retaliate, Smite

Difficulty: 14 | Thresholds: 8/13 | HP: 10 | Stress: 4

ATK: +3 | Cauterous Gaze: Far | 1d10+4 Magical

Experience: Divine Knowledge +3, Foresight +3

HP:

STRESS:

Features

Profane Judgement - Action: Spend a Fear to Condemn a soul within Far range until they roll a success with Hope or their next rest. While Condemned, the target replaces their Hope Die with a d10 and when the target spends Hope to use features against the Seraph, they must also mark a Stress.
Iniquity - Action: Mark a Stress to whisper an unholy utterance that desiccates nearby foes. All targets within Very Close range must succeed on a Presence Reaction Roll or take 1d6+2 direct magic damage and mark a Stress.
All Eyes Turn - Reaction: Countdown (Loop 1d4). When the Seraph sees a hostile target for the first time, activate the countdown. When it triggers, the Seraph makes a standard attack against up to three targets. Targets the Seraph succeeds against lose a Hope. If they succeed against more than one target, you gain a Fear.

Discussion

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