Biomancer
Spellcast Trait: KnowledgePlay the Biomancer if you want to empower your allies’ bodies, turning wounds into strength and adaptation into protection.
Biohacking: Mark a Stress to target a creature within Close range. Choose one Biohack:
Ally Biohacks
Regenerative Surge: The target clears 1 HP.
Adaptive Buffer: The target increases their thresholds equal to your Proficiency until end of scene.
Enemy Biohacks
Metabolic Disruption: The target marks 1 Stress.
Neural Interference: The target takes a -2 stackable debuff to damage.
Chain Modification: After Biohacking, you may spend 1 Hope to target a second creature within Close range of the original target.
If the second target is an ally, they gain temporary HP equal to your Knowledge modifier.
If the second target is an enemy, they mark 1 Stress, and they are temporarily Vulnerable.
Optimized Bioengineering: Apply all Biohack effects to both targets affected by Chain Modification. Additionally, when you use Biohacking apply the following upgrades:
Perfected Regeneration: Until end of scene, Biohacked allies clear an additional HP when healed.
Aggressive Mutation: When you target an adversary, your Enemy Biohack effects are doubled in value.