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Wizard
Excellent Memory

Cosmo

Level 1 Katari + Fungril Highborne Wizard (School of War)
Sprint Leap Maneuver
Lift Smash Grapple
Control Hide Tinker
Perceive Sense Navigate
Charm Perform Deceive
Recall Analyze Comprehend

Armor & Stats

MINOR
DAMAGE
MAJOR
DAMAGE
SEVERE
DAMAGE
Mark 1 HP
Mark 2 HP
Mark 3 HP
HP 0 / 6
Stress 0 / 6
Hope 2 / 6

Weapons & Armor

Proficiency
Wand
Magical Far Knowledge d6+1
Round Shield
Physical Melee Strength d4
Protective: +1 to Armor Score

Experiences

Katari + Fungril
  • Katari — Feline Instincts: When you make an Agility Roll, you can **spend 2 Hope** to reroll your Hope Die.
  • Fungril — Death Connection: While touching a corpse that died recently, you can **mark a Stress** to extract one memory from the corpse related to a specific emotion or sensation of your choice.
Highborne
  • Privilege: You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.
Wizard
  • Prestidigitation
    You can perform harmless, subtle magical effects at will. For example, you can change an object’s color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.
  • Strange Patterns
    Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.
  • Hope Feature: Not This Time Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.
Enter a number from 1 to 12.
School of War
Foundations
  • Battlemage
    You’ve focused your studies on becoming an unconquerable force on the battlefield. Gain an additional Hit Point slot.
  • Face Your Fear
    When you succeed with Fear on an attack roll, you deal an extra 1d10 magic damage.
Spellcast Trait: Knowledge (+2)
  • Book of Ava
    Level 1 • Recall 2
    **Power Push:** Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency. **Tova’s Armor:** Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tova’s Armor again. **Ice Spike:** Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.
  • Bolt Beacon
    Level 1 • Recall 1
    Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to send a bolt of shimmering light toward them, dealing d8+2 magic damage using your Proficiency. The target becomes temporarily Vulnerable and glows brightly until this condition is cleared.
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