Skip to content
  • What kinds of Frames do you want to see?

    James Bratten
    James Bratten

    Campaign frames are one of my favorite things about Daggerheart, and I have a BUNCH of ideas for them I would like to put together this year. End goal is publishing a compendium of frames at the end of the year, but of course I'll be sharing them with the HoD community in the mean time.

    On my list I currently have

    1. The World Dungeon: A single mega dungeon with various floors and a variety of creatures that increase in difficulty the lower you go. Think Delicious in Dungeon, Is It Wrong To Pick Up Girls In A Dungeon?, Dungeon Crawler Carl, etc.

    2. Voidskippers: A Spelljammer inspired frame. This one I'm furthest along with already and will probably be the one I put out towards the end of the month.

    3. The Old Gods Must Die: A hexcrawl monster hunt about taking back the power from ancient eldritch beings. Think Shadow of the Colossus, Princess Mononoke.

    That's what I'm working on currently. What kind of frames are you all working on or wanting to see?

    Replies

    6
    Jaybird Games
    1 week ago
    The World Dungeon and Voidskippers sound super cool! I'd love to hear more about Voidskippers especially, what inspirations and mechanics are you putting into it?My list currently:Starbreaker Revised: I've already put out the free version, but once I've got a couple more projects out I wanna go back and add character options, adversaries, environments, and commissioned art to really make that book SHINY.Light as a Feather: I'm a little over halfway done with this one, its a sky-faring game about strange gods and surreal moments abound. I've got character options for cloud giants, centaurs, sentient wind, and the last surviving member of a fallen owlfolk civilization. All that I have left to do is adversaries, environments, and art!Galdracken (I need a fun title for this one): This is the first frame thats a conversion from my 5E setting, and its all about DRAKONA KNIGHTS. Very inspired by Arthurian tales and clinging to the past with some exiled knights returning home as villains that I'm VERY excited to convert to DH!
    James Bratten
    1 week ago
    BIG Treasure Planet and Titan AE vibes in my Voidskippers frame. At least, that's the goal, lol. I'm cribbing the Colossus of the Drylands idea for battling the kaiju and making the ships segments with their own stat blocks and consequences for being destroyed. These will fill out the ship frame, allowing a little bit of customization for the ships and guidelines for the GM will want to narrate portions of a ship being destroyed. New ships and parts can be purchased as the campaign goes on, allowing you to trade out or customize your voidskipper as you see fit on your journey to tame Starlit Ocean (name not set in stone).Tell me more about Light as a Feather, you go me intrigued there!
    Jaybird Games
    7 days ago

    Treasure Planet is a touchstone for Light as a Feather too lmao! Its a high fantasy solarpunk setting with emphasis on unimpeded nature and all kinds of strange events that occur when your gods are real beings that live on the Mortal Realm. One such god is the Mistral Wind (a Heart reference), a massive unending hurricane that serves as the god of change.

    Its also got daylight rogues who use bright flashes of light as misdirection, druids who can control the wind, an organization of mages seeking lost wizard towers that floated up into the air, and the highest layer of the world has a region of dense fog that acts as a bermuda triangle area of mystery. If you're on the HoD discord I can send you a preview! I've got everything up to the inciting incident in layout already.

    James Bratten
    7 days ago

    I am indeed on the discord! .skinnyd is the username.

    Wyrmscale
    5 days ago

    Titan AE is one of my all-time favorite movies so now I'm super intrigued Voidskippers haha. Modular ships sounds like a great idea, lots of room to tinker with things! Space-based adventures also have some neat opportunities for environments!

    For Light as a Feather, wizard towers that float away are very funny to me, I'm just imagining some poor guy forgetting to stake it down before going to the store, coming back and finding his life's work gone haha. Some sort of mechanics to support building your own towers, possibly as a collaborative effort with the players could be really neat!

    Currently I'm working on a setting with the working name Viva La Revolution, a French-Revolution inspired setting that will charge players with rising up against tyrannical mythical Dragons. One of the character options I've been playing around with is a Revolutionary class, which is mechanically interested in hope and fear dice, as those two things - hope and fear, are big motivators to someone fighting against an insurmountable enemy.

    Ginger Bug
    yesterday

    I'd love to see some more high fantasy campaign frames, different variations on that theme. I really appreciate all the creativity out there, but right now as a GM I really prefer campaign frames that don't make any major changes to the base Daggerheart game. Maybe I'm boring, but my players want to play Daggerheart for straight-up fantasy. :)

    Sign in to reply.

    Suggested topics

    More from this board.

    View forum

    We use cookies to improve your experience, analyze traffic, and for marketing. You can accept all cookies or reject non-essential ones.