Amphiptere
A winged serpent, with batlike wings and a poison tipped stinger at the end of its tail. Surprisingly maneuverable, amphipteres often lurk in small flocks to hunt for prey.
Motives & Tactics: Hunt prey, Swoop In and Out, Harass
Designed by
A winged serpent, with batlike wings and a poison tipped stinger at the end of its tail. Surprisingly maneuverable, amphipteres often lurk in small flocks to hunt for prey.
While flying, the Amphiptere gains a +3 bonus to their Difficulty.
After making a standard attack, the Amphiptere can move anywhere within Far range.
Mark a Stress to attack a target within Far range, on a success, deal 2d8+3 physical damage. If the attack succeeds, multiple Amphipteres within Far Range may mark a stress to join in the attack (without needing to spotlight them), if they do, add 2d6 for each to the total damage.
Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d6+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.
Tier 2 skulk
A winged serpent, with batlike wings and a poison tipped stinger at the end of its tail. Surprisingly maneuverable, amphipteres often lurk in small flocks to hunt for prey.
Motives & Tactics: Hunt prey, Swoop In and Out, Harass
Difficulty: 13 | Thresholds: 7/18 | HP: 5 | Stress: 3
ATK: +3 | Claws and Teeth: Very Close | 2d6+3 Physical
Experience: —
HP:
STRESS:
A winged serpent, with batlike wings and a poison tipped stinger at the end of its tail. Surprisingly maneuverable, amphipteres often lurk in small flocks to hunt for prey.
Motives & Tactics: Hunt prey, Swoop In and Out, Harass
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.