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Amphiptere

Adversary overview

A bat-winged snake with a venomous bite and a sharp, barbed tail.

A creature from my Almanac of Adversaries, cleaned up and updated. https://tinyurl.com/2kctw4ch

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
7
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
13
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fang-Filled Maw
Range: Very Close
Damage: 1d6+3
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Flying

    While flying, the Amphiptere has a +2 bonus to their Difficulty.

  • Constriction

    Mark a Stress to have the Amphiptere wrap their tail around a PC within Melee range and squeeze. The target must succeed on an Agility or Finesse Reaction Roll or become Restrained until the Amphiptere moves or takes Major or greater damage. While Restrained in this manner, roll a d6 when the Amphiptere takes the spotlight. On a 3 or less, the target must mark an HP. The target can break free, clearing both conditions, with a successful Strength Roll.

Actions

  • Venomous Bite

    Make an attack against a target within Melee range. On a success, spend a Fear to deal 1d12+2 physical damage and Poison them until their next rest. While Poisoned, the target is Vulnerable and if they fail a roll with Fear, they must mark a Stress.

Reactions

  • Stinging Tail

    If an attacker is within Very Close range when the Amphiptere marks 2 or more HP, spend a Fear to deal 1d8+2 physical damage to the attacker.

Evolutions

—

Motives & tactics

Ambush constrict hunt fly poison

Experiences

  • Keen Senses +2

Amphiptere

Tier 1 solo

A bat-winged snake with a venomous bite and a sharp, barbed tail.

Motives & Tactics: Ambush, constrict, hunt, fly, poison

Difficulty: 13 | Thresholds: 7/13 | HP: 7 | Stress: 3

ATK: 0 | Fang-Filled Maw: Very Close | 1d6+3 Physical

Experience: Keen Senses +2

HP:

STRESS:

Features

Flying - Passive: While flying, the Amphiptere has a +2 bonus to their Difficulty.
Constriction - Passive: Mark a Stress to have the Amphiptere wrap their tail around a PC within Melee range and squeeze. The target must succeed on an Agility or Finesse Reaction Roll or become Restrained until the Amphiptere moves or takes Major or greater damage. While Restrained in this manner, roll a d6 when the Amphiptere takes the spotlight. On a 3 or less, the target must mark an HP. The target can break free, clearing both conditions, with a successful Strength Roll.
Venomous Bite - Action: Make an attack against a target within Melee range. On a success, spend a Fear to deal 1d12+2 physical damage and Poison them until their next rest. While Poisoned, the target is Vulnerable and if they fail a roll with Fear, they must mark a Stress.
Stinging Tail - Reaction: If an attacker is within Very Close range when the Amphiptere marks 2 or more HP, spend a Fear to deal 1d8+2 physical damage to the attacker.

Discussion

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