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Antony Carver

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

Spectral Divisor and leader of a special ops unit, reporting directly to the Sixth Lord.

Amanti’s boss.

Stat block

Tier
2
Type
Leader
Difficulty
17
HP
8
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spear & Shield
Range: Melee
Damage: 3d6+6
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    Carver can be spotlighted twice per GM turn. Spend Fear as usual to spotlight him.

Actions

  • Rally
    fear 2

    Spend 2 Fear to spotlight Carver and up to 1d6 allies within Far range.

  • Double Trouble
    stress 1

    After a PC deals physical damage to Carver with a Melee attack, mark a Stress at any point to mimic that attack. Make an attack roll against a target within Melee range. On a success, Carver deals the same damage as the original attack, if it exceeds his standard damage.

  • Discus Hurl
    fear 1

    Mark a Stress to throw Carver's shield at a target within Far range. The target must make a Strength or Agility reaction roll. Targets who fail take 2d6 physical damage and are Vulnerable until the end of the scene.

    (Carver must reclaim his shield to use his "Shield" feature.)

  • Javelin Hurl
    stress 1

    Mark a Stress to throw Carver's spear at a target within Far range. Targets Carver succeeds against take 4d4 physical damage and are Vulnerable until the end of the scene.

Reactions

  • Shield
    stress 1

    When Carver takes damage, mark a Stress to reduce its severity by one threshold.

  • Warmonger

    When Carver makes a successful attack against a PC, he clears a Stress.

Evolutions

—

Motives & tactics

Defend Keep Distance

Experiences

  • Spectral Captain +3

Antony Carver

Tier 2 leader

Spectral Divisor and leader of a special ops unit, reporting directly to the Sixth Lord.

Motives & Tactics: Defend, Keep Distance

Difficulty: 17 | Thresholds: 20/30 | HP: 8 | Stress: 6

ATK: +2 | Spear & Shield: Melee | 3d6+6 Physical

Experience: Spectral Captain +3

HP:

STRESS:

Features

Relentless (2) - Passive: Carver can be spotlighted twice per GM turn. Spend Fear as usual to spotlight him.
Rally - Action: Spend 2 Fear to spotlight Carver and up to 1d6 allies within Far range.
Double Trouble - Action: After a PC deals physical damage to Carver with a Melee attack, mark a Stress at any point to mimic that attack. Make an attack roll against a target within Melee range. On a success, Carver deals the same damage as the original attack, if it exceeds his standard damage.
Discus Hurl - Action: Mark a Stress to throw Carver's shield at a target within Far range. The target must make a Strength or Agility reaction roll. Targets who fail take 2d6 physical damage and are Vulnerable until the end of the scene.

(Carver must reclaim his shield to use his "Shield" feature.)

Javelin Hurl - Action: Mark a Stress to throw Carver's spear at a target within Far range. Targets Carver succeeds against take 4d4 physical damage and are Vulnerable until the end of the scene.
Shield - Reaction: When Carver takes damage, mark a Stress to reduce its severity by one threshold.
Warmonger - Reaction: When Carver makes a successful attack against a PC, he clears a Stress.

Discussion

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