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Arch Gargoyle

Adversaries Designed by GriffonRex

Adversary overview

A stony creature moves with stunning grace from the rooftop, and crouches, ready to strike.

The Arch Gargoyles were created by sky wizards who wished to improve the defenses of their airborne fortresses. Many lie in wait for warm blood to pass within range of their powerful claws to strike.

Stat block

Tier
1
Type
Solo
Difficulty
12
HP
9
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Stony Claws
Range: Melee
Damage: 2d6+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Flying

    While flying the Arch Gargoyle gains a +2 bonus to their Difficulty.

  • Slow

    When you spotlight the Arch Gargoyle and they don't have a token on their stat block, they can't act yet. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Arch Gargoyle and they have a token on their stat block, clear the token and they can act.

  • Supernatural Stone

    The Arch Gargoyle is vulnerable to physical damage when under direct sunlight, and resistant to physical damage when not.

Actions

  • Nails on a Chalk Board
    fear 1

    Spend a Fear to make an attack against all targets within Very Close range. Targets the Arch Gargoyle succeeds against become Vulnerable and mark a Stress from the gargoyles discordant scream. A target can end the condition with a successful Strength roll.

Reactions

  • Twice For Flinching

    When a PC rolls a Success with Fear or a Failure with Hope, add a token to the Arch Gargoyle's stat block.

Motives & tactics

Deny passage Drag n' drop Pretend at being stone Buffer with wings

Experiences

  • Hide in Plain Sight +5

Arch Gargoyle

Tier 1 solo

A stony creature moves with stunning grace from the rooftop, and crouches, ready to strike.

Motives & Tactics: Deny passage, Drag n' drop, Pretend at being stone, Buffer with wings

Difficulty: 12 | Thresholds: 9/14 | HP: 9 | Stress: 3

ATK: +3 | Stony Claws: Melee | 2d6+4 Physical

Experience: Hide in Plain Sight +5

HP:

STRESS:

Features

Flying - Passive: While flying the Arch Gargoyle gains a +2 bonus to their Difficulty.
Slow - Passive: When you spotlight the Arch Gargoyle and they don't have a token on their stat block, they can't act yet. Place a token on their stat block and describe what they're preparing to do. When you spotlight the Arch Gargoyle and they have a token on their stat block, clear the token and they can act.
Supernatural Stone - Passive: The Arch Gargoyle is vulnerable to physical damage when under direct sunlight, and resistant to physical damage when not.
Twice For Flinching - Reaction: When a PC rolls a Success with Fear or a Failure with Hope, add a token to the Arch Gargoyle's stat block.
Nails on a Chalk Board - Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Arch Gargoyle succeeds against become Vulnerable and mark a Stress from the gargoyles discordant scream. A target can end the condition with a successful Strength roll.

Discussion

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