Archmage Phylax
Haven's Archmage
Motives & Tactics: Supress, Intimidate, Ascend
Designed by
Haven's Archmage
This over-ambitious Archmage has big plans for himself, and he means to succeed.
Any time a PC marks a HP, summon an Elemental Spark within Very Close range of that PC.
Spend a Fear to to lash out with magic against all targets within Very Close range. Targets Archmage Phylax succeeds against must succeed on an Agility or Instinct Reaction roll or take 2d8+6 Magic damage and become Vulnerable until they roll with Hope. PCs who succeed take half damage.
Countdown (6). When Archmage Phylax is in the spotlight for the first time, activate the countdown.
It ticks down any time a PC rolls with fear or Archmage Phylax takes minor damage.
When the Countdown reaches 0, Archmage Phylax marks their remaining HP and Ascends. Any remaining Elemental Sparks explode, dealing 5 magical damage to anyone within Very Close range.
Replace Archmage Phylax with Phylax the Ascended and immediately spotlight them.
Any time Archmage Phylax would take Major or Severe damage, you can choose to Mark a Stress to reduce the severity of that damage by one threshold.
Tier 3 solo
Haven's Archmage
Motives & Tactics: Supress, Intimidate, Ascend
Difficulty: 17 | Thresholds: 18/30 | HP: 6 | Stress: 5
ATK: +4 | Arcane Force: Far | 3d12+6 Magical
Experience: Bathed in the Arcane +3
HP:
STRESS:
Haven's Archmage
Motives & Tactics: Supress, Intimidate, Ascend
This over-ambitious Archmage has big plans for himself, and he means to succeed.
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No subclasses available.
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