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Atlantean Monarch

Adversaries Designed by Ettin Entertainment • Art by Rick Hershey

Adversary overview

The amphibious Atlantean’s ruler with extraordinary abilities.

The leader of the underwater Atlanteans. The amphibious leader can breathe on land and has a disdain for mainlanders who took something that belongs to them.

Stat block

Tier
1
Type
Solo
Difficulty
12
HP
9
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Trident
Range: Very Close
Damage: 1d20
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Monarch can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Wavedash

    The Monarch can move up to Far range instead of Close range before taking an action.

  • Super Strength

    When the Monarch succeeds on an attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.

Actions

Reactions

  • Momentum

    When the Monarch makes a successful standard attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Lead show power rules the waters punish mainlanders

Experiences

  • Super Humanoid +2

Atlantean Monarch

Tier 1 solo

The amphibious Atlantean’s ruler with extraordinary abilities.

Motives & Tactics: Lead, show power, rules the waters, punish mainlanders

Difficulty: 12 | Thresholds: 10/16 | HP: 9 | Stress: 4

ATK: +3 | Trident: Very Close | 1d20 Physical

Experience: Super Humanoid +2

HP:

STRESS:

Features

Relentless (2) - Passive: The Monarch can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Wavedash - Passive: The Monarch can move up to Far range instead of Close range before taking an action.
Super Strength - Passive: When the Monarch succeeds on an attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.
Momentum - Reaction: When the Monarch makes a successful standard attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.