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Augrip Thatch

Adversary overview

A young, spindly psychic, handpicked for special ops by Antony Carver.

Stat block

Tier
2
Type
Ranged
Difficulty
15
HP
6
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Psychic Spark
Range: Far
Damage: 2d8+3
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Unprotected Mind

    Augrip's standard attack deals direct damage.

Actions

  • What Ails You?
    fear 1

    Spend a Fear to force all PCs within Far range of Augrip to make a Knowledge reaction roll. Targets who fail become Vulnerable, and Augrip can read their surface thoughts.

  • Scream
    fear 1

    Spend a Fear to make an attack roll against all targets within Close range. Targets the attack succeeds against take 4d8 magic damage.

  • Siphon
    fear 1

    When a PC takes Severe damage within Close range of Augrip, you can spend a Fear to cause the target to make a Strength reaction roll. On a failure, Augrip may heal 3 HP on an ally within Close range.

Reactions

  • Shared Pain

    When Augrip marks HP from an attack, spend a number of Fear equal to the HP Augrip marks to cause the attacker to mark the same number of HP.

  • Invigorate
    stress 1

    When Augrip makes a successful attack against a PC, an ally within Close range of that PC may clear a Stress.

Evolutions

—

Motives & tactics

—

Experiences

  • Manipulation +3

Augrip Thatch

Tier 2 ranged

A young, spindly psychic, handpicked for special ops by Antony Carver.

Motives & Tactics: —

Difficulty: 15 | Thresholds: 9/19 | HP: 6 | Stress: 6

ATK: +4 | Psychic Spark: Far | 2d8+3 Magical

Experience: Manipulation +3

HP:

STRESS:

Features

Unprotected Mind - Passive: Augrip's standard attack deals direct damage.
What Ails You? - Action: Spend a Fear to force all PCs within Far range of Augrip to make a Knowledge reaction roll. Targets who fail become Vulnerable, and Augrip can read their surface thoughts.
Scream - Action: Spend a Fear to make an attack roll against all targets within Close range. Targets the attack succeeds against take 4d8 magic damage.
Siphon - Action: When a PC takes Severe damage within Close range of Augrip, you can spend a Fear to cause the target to make a Strength reaction roll. On a failure, Augrip may heal 3 HP on an ally within Close range.
Shared Pain - Reaction: When Augrip marks HP from an attack, spend a number of Fear equal to the HP Augrip marks to cause the attacker to mark the same number of HP.
Invigorate - Reaction: When Augrip makes a successful attack against a PC, an ally within Close range of that PC may clear a Stress.

Discussion

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