Augrip Thatch
A young, spindly psychic, handpicked for special ops by Antony Carver.
Motives & Tactics: —
Designed by
A young, spindly psychic, handpicked for special ops by Antony Carver.
Augrip's standard attack deals direct damage.
Spend a Fear to force all PCs within Far range of Augrip to make a Knowledge reaction roll. Targets who fail become Vulnerable, and Augrip can read their surface thoughts.
Spend a Fear to make an attack roll against all targets within Close range. Targets the attack succeeds against take 4d8 magic damage.
When a PC takes Severe damage within Close range of Augrip, you can spend a Fear to cause the target to make a Strength reaction roll. On a failure, Augrip may heal 3 HP on an ally within Close range.
When Augrip marks HP from an attack, spend a number of Fear equal to the HP Augrip marks to cause the attacker to mark the same number of HP.
When Augrip makes a successful attack against a PC, an ally within Close range of that PC may clear a Stress.
Tier 2 ranged
A young, spindly psychic, handpicked for special ops by Antony Carver.
Motives & Tactics: —
Difficulty: 15 | Thresholds: 9/19 | HP: 6 | Stress: 6
ATK: +4 | Psychic Spark: Far | 2d8+3 Magical
Experience: Manipulation +3
HP:
STRESS:
A young, spindly psychic, handpicked for special ops by Antony Carver.
Motives & Tactics: —
A young, spindly psychic, handpicked for special ops by Antony Carver.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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