Beeowulf
Beeowulfs are solitary hunters, a dangerous hybrid between a bee and a wolf.
Motives & Tactics: Ambush, Pollinate, Paralyse, Chase
Beeowulfs are solitary hunters, a dangerous hybrid between a bee and a wolf.
Beeowulfs are dangerous hybrids between a bee and a wolf and solitary hunters. They only very rarely come in contact with anything else than their prey so travelers should be wary to not rouse them or else they might become the prey.
Designed 18/05/26 for the Weekly Community Homebrew Challenge by Azu the Bard.
You gain the ability to fly. While flying, you can move up to Far range and Attack during the same spotlight.
When the Beeowulf flies over the battlefield, they leave behind a thin cloud of pollen and wing dust, raining down on all targets in Far range, making them temporarily Pollinated until they mark a Stress to remove the condition. While Pollinated, at the beginning of each target’s spotlight, they roll a d10. On a 1, the target sprouts wings that flap uncontrollably, causing them to become airborne, hovering a meter above the ground, until the end of their next spotlight or when they succeed on an Action roll of their choice. This removes the Pollinated condition.
Spend a Fear to make a standard attack with Beeowulf’s stinger against a PC in Very Close range. On a success, deal 2d8+5 direct damage instead and make them temporarily Vulnerable until they clear at least 1 HP.
When a creature or object within Close range becomes airborne, the Beeowulf can Mark a Stress to fly to it and make a Standard Attack.
Tier 2 skulk
Beeowulfs are solitary hunters, a dangerous hybrid between a bee and a wolf.
Motives & Tactics: Ambush, Pollinate, Paralyse, Chase
Difficulty: 14 | Thresholds: 9/19 | HP: 4 | Stress: 3
ATK: +4 | Claws: Melee | 2d6+3 Physical
Experience: Winged Predator +2
HP:
STRESS:
Beeowulfs are solitary hunters, a dangerous hybrid between a bee and a wolf.
Motives & Tactics: Ambush, Pollinate, Paralyse, Chase
Beeowulfs are dangerous hybrids between a bee and a wolf and solitary hunters. They only very rarely come in contact with anything else than their prey so travelers should be wary to not rouse them or else they might become the prey.
Designed 18/05/26 for the Weekly Community Homebrew Challenge by Azu the Bard.
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No subclasses available.
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