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Blight-Bull

Adversary overview

Vicious hounds bred by the dog slavers from Castorhage to be especially ferocious.

Image copyright Frog God Games. Adversary is inspired by The Blight by Richard Pett.

Stat block

Tier
1
Type
Horde
Difficulty
10
HP
6
Stress
3
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
11
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws and Fangs
Range: Melee
Damage: 1d10+2
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Horde (1d4+1)

    When the Pack has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.

Actions

  • Hobbling Bite
    stress 1

    Mark a Stress to make an attack against a target within Melee range. On a success, deal 1d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

Reactions

  • Ferocity

    When the Blight-Bull is reduced to 0 HP it immediately makes and attack against a PC in melee range before dying.

  • Momentum

    When the Pack makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Cause fear Consume fl esh Please masters

Experiences

  • Scent Tracking +3

Blight-Bull

Tier 1 horde (1/HP)

Vicious hounds bred by the dog slavers from Castorhage to be especially ferocious.

Motives & Tactics: Cause fear, Consume fl esh, Please masters

Difficulty: 10 | Thresholds: 6/11 | HP: 6 | Stress: 3

ATK: -1 | Claws and Fangs: Melee | 1d10+2 Physical

Experience: Scent Tracking +3

HP:

STRESS:

Features

Horde (1d4+1) - Passive: When the Pack has marked half or more of their HP, their standard attack deals 1d4+1 physical damage instead.
Ferocity - Reaction: When the Blight-Bull is reduced to 0 HP it immediately makes and attack against a PC in melee range before dying.
Momentum - Reaction: When the Pack makes a successful attack against a PC, you gain a Fear.
Hobbling Bite - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 1d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.