Blood Ooze
A man sized slime, can appear as a puddle of blood but on closer inspection is far too thick, created by cultists as they tried to tap into a darker power giving power ....and hunger to the blood
Motives & Tactics: Wait, hide, drain
A man sized slime, can appear as a puddle of blood but on closer inspection is far too thick, created by cultists as they tried to tap into a darker power giving power ....and hunger to the blood
Immune to restrained
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Spend 1 stress to will fire a bloody tendril out to each PC within Close range. Each PC must make a DC 15 agility reaction roll to prevent it from connecting. Ooze will gain 1 blood token for each PC failure. Will auto spend 2 blood tokens to heal 1 HP
Spend one HP - Ooze will form a bloody spear and fire at an enemy within far range. On a successful hit PC will take 2D10+10 damage and gain bleeding condition. Player will take 1DMG for every 5 feet traveled (squares touched) in this condition damage we resolve when player stops moving. A PC may spend a hope to explain how they patch up bleeding character, or gaining 1hp or more removed bleeding condition.
Spend 1 stress to Roll 1D6 to add to difficulty in avoiding a melee attack if attack misses explain how slimes dodges or entraps attackers appendage and sucks the lift out of them PC must mark 1 HP damage. Blood ooze heals 1 HP on successful dodge
Tier 2 solo
A man sized slime, can appear as a puddle of blood but on closer inspection is far too thick, created by cultists as they tried to tap into a darker power giving power ....and hunger to the blood
Motives & Tactics: Wait, hide, drain
Difficulty: 16 | Thresholds: 13/24 | HP: 8 | Stress: 5
ATK: +3 | Slam: Melee | 2d10+3 Physical
Experience: hide +3, climb +3
HP:
STRESS:
A man sized slime, can appear as a puddle of blood but on closer inspection is far too thick, created by cultists as they tried to tap into a darker power giving power ....and hunger to the blood
Motives & Tactics: Wait, hide, drain
Immune to restrained
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