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Blood Priest

Adversaries Designed by Alex

Adversary overview

The undead priest of a bloody god, able to summon lurkers and restore the vitality of its allies.

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
6
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Drain Blood
Range: Close
Damage: 2d8+6
Attack Mod: +4
Damage Type: Magical

Features

Passives

Actions

  • Reinforcements
    stress 1

    Spend 2 Fear to summon 2 Lurkers or a Horde of Infernal Jaguars, which appear within Close Range.

Reactions

  • Bloody Dissolution

    When the Blood Priest takes damage, mark 1 Stress to reduce damage by 1, dissolve into blood, and reappear within Far Range.

  • Channel Blood

    Mark 1 Stress when you inflict one or more HP damage via Drain Blood to restore an equal amount of HP to an ally within Close Range.

Motives & tactics

Experiences

Blood Priest

Tier 2 leader

The undead priest of a bloody god, able to summon lurkers and restore the vitality of its allies.

Motives & Tactics:

Difficulty: 15 | Thresholds: 14/26 | HP: 6 | Stress: 5

ATK: +4 | Drain Blood: Close | 2d8+6 Magical

Experience:

HP:

STRESS:

Features

Reinforcements - Action: Spend 2 Fear to summon 2 Lurkers or a Horde of Infernal Jaguars, which appear within Close Range.
Bloody Dissolution - Reaction: When the Blood Priest takes damage, mark 1 Stress to reduce damage by 1, dissolve into blood, and reappear within Far Range.
Channel Blood - Reaction: Mark 1 Stress when you inflict one or more HP damage via Drain Blood to restore an equal amount of HP to an ally within Close Range.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.