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Bloodhunter beast

Adversary overview

A werewolf-like beast with huge antlers that travels the Jesaña's paths and alleys looking for prey in the night

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Shredding Claws
Range: Melee
Damage: 2d12+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Screeching howl
    stress 1

    Mark a Stress to force each PC within far range of the Bloodhunter beast to make a Presence Reaction Roll. Targets who Fail become Rattled until they roll with Hope. When the Bloodhunter Beast makes a successful attack again a Rattled PC, roll damage twice and take the better result, then clear the Rattled condition from the target.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Heavy Hitter
    fear 2

    When this adversary deals damage with a standard attack, you can spend 2 Fear to gain a +6 bonus to the damage roll.

  • Vicious Reprisal
    stress 1

    When the Bloodhunter Beast takes damage form an attack made by a PC within Very Close range, you can mark a Stress to make a standart attack against that PC.

Evolutions

—

Motives & tactics

Relentless Frenzied Battles till the end More aggressive when close to death

Experiences

  • Absolute hunter +2

Bloodhunter beast

Tier 2 solo

A werewolf-like beast with huge antlers that travels the Jesaña's paths and alleys looking for prey in the night

Motives & Tactics: Relentless, Frenzied, Battles till the end, More aggressive when close to death

Difficulty: 15 | Thresholds: 13/23 | HP: 8 | Stress: 5

ATK: +3 | Shredding Claws: Melee | 2d12+3 Physical

Experience: Absolute hunter +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Screeching howl - Action: Mark a Stress to force each PC within far range of the Bloodhunter beast to make a Presence Reaction Roll. Targets who Fail become Rattled until they roll with Hope. When the Bloodhunter Beast makes a successful attack again a Rattled PC, roll damage twice and take the better result, then clear the Rattled condition from the target.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Heavy Hitter - Reaction: When this adversary deals damage with a standard attack, you can spend 2 Fear to gain a +6 bonus to the damage roll.
Vicious Reprisal - Reaction: When the Bloodhunter Beast takes damage form an attack made by a PC within Very Close range, you can mark a Stress to make a standart attack against that PC.

Discussion

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