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Bullied Child

Adversary overview

A child in distress defends himself from bullies in the alleyway as they try forcing him to do something he doesn't want to.

A child in distress defends himself from bullies in the alleyway as they try forcing him to do something he doesn’t want to.

Stat block

Tier
1
Type
Social
Difficulty
11
HP
4
Stress
3
Attack mod
-5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Poking Stick
Range: Melee
Damage: 1d8+1
Attack Mod: -5
Damage Type: Physical

Features

Passives

  • Loner

    When the party starts talking with the Child, start a Progress countdown (3). Each time they succeed on a roll to make the Child feel safe and welcome, it ticks down by 1.

  • I Know a Thing!

    The Child has a piece of information that is useful to the party. When the Loner Progress countdown reaches 0, he is willing to offer up that information.

Actions

  • Teary Eyed
    stress 1

    Mark a Stress to place a Crying token on this adversary and have the Child start crying. The Loner Progress countdown cannot tick down until the Child is calmed and the Crying token is removed.

Reactions

Evolutions

Motives & tactics

Self Preservation Get it over and done with

Experiences

  • Nerd +2
  • Hard Shell +2

Bullied Child

Tier 1 social

A child in distress defends himself from bullies in the alleyway as they try forcing him to do something he doesn't want to.

Motives & Tactics: Self Preservation, Get it over and done with

Difficulty: 11 | Thresholds: 6/10 | HP: 4 | Stress: 3

ATK: -5 | Poking Stick: Melee | 1d8+1 Physical

Experience: Nerd +2, Hard Shell +2

HP:

STRESS:

Features

Loner - Passive: When the party starts talking with the Child, start a Progress countdown (3). Each time they succeed on a roll to make the Child feel safe and welcome, it ticks down by 1.
I Know a Thing! - Passive: The Child has a piece of information that is useful to the party. When the Loner Progress countdown reaches 0, he is willing to offer up that information.
Teary Eyed - Action: Mark a Stress to place a Crying token on this adversary and have the Child start crying. The Loner Progress countdown cannot tick down until the Child is calmed and the Crying token is removed.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.