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Candle Wretch

Adversary overview

A small elemental composed of smoldering cinders and ash, constantly emitting heat and choking fumes.

Candle and Cinder Wretches are the scorched remnants of mortals who perished in the Emberwrought Reaper’s wildfires: spirits so angry, so hot with vengeance, that their souls refused to pass on. Now, they shamble through the ash, trailing smoke, choking the air with every breathless hiss. They burn from within, their skin cracked like volcanic rock, and their mouths spill embers with every snarling moan.

Some say the Emberwrought Reaper can call the dead to rise in flame, binding the souls of those who resisted him. Others believe these wretches are volunteers: fanatics who burned themselves alive in his name. Either way, they’re nasty little horrors you do not want crawling out of the cinders behind you.

Stat block

Tier
2
Type
Minion
Difficulty
13
HP
1
Stress
1
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Clawing Embers
Range: Melee
Damage: 5
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Minion

    The Cinder Wretch is defeated when they take any damage. For every 7 damage a PC deals to the Cinder Wretch, defeat an additional Minion within range the attack would succeed against.

  • Feel the Heat

    If 3 or more Candle Wretches are used for a Group Attack it triggers a surge of heat. All PCs within Very Close range must roll a Strength or Agility Reaction Roll (13) or mark a Stress

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all Cinder Wretches within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll.

Reactions

Motives & tactics

Consume fuel. Overwhelm with numbers. Choke enemies with ash. Burn. Explode.

Experiences

  • Camouflage +2

Candle Wretch

Tier 2 minion

A small elemental composed of smoldering cinders and ash, constantly emitting heat and choking fumes.

Motives & Tactics: Consume fuel. Overwhelm with numbers. Choke enemies with ash. Burn. Explode.

Difficulty: 13 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: 0 | Clawing Embers: Melee | 5 Magical

Experience: Camouflage +2

HP:

STRESS:

Features

Minion - Passive: The Cinder Wretch is defeated when they take any damage. For every 7 damage a PC deals to the Cinder Wretch, defeat an additional Minion within range the attack would succeed against.
Feel the Heat - Passive: If 3 or more Candle Wretches are used for a Group Attack it triggers a surge of heat. All PCs within Very Close range must roll a Strength or Agility Reaction Roll (13) or mark a Stress
Group Attack - Action: Spend a Fear to choose a target and spotlight all Cinder Wretches within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.