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Cursed Guardian

Adversary overview

This huge creature appears to be a bear, cursed by vile magic at the point of its death to rise again.

The lumbering beast appears to be a very large grizzly bear. Its eyes are red in tint, but dull and hazed over. Tears in the creature’s flesh show the bone beneath, but the creature doesn’t bleed. An eerie spectral mist seems to flow with its every move. The creature is surely not natural.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
10
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Maul
Range: Very Close
Damage: 2d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Cursed Yowl
    fear 1

    Spend a Fear to have the Cursed Guardian throw their head back and roar out a ghastly howl. All targets within Close range must make a Presence reaction roll or become Vulnerable until they clear an HP or a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Predator's Advantage

    The Cursed Guardian inflicts an additional 2d6 physical damage against Restrained targets.

  • Grab
    stress 1

    The Guardian can mark a Stress to grab an opponent that was struck by its Maul attack this turn. An opponent that is grabbed is Restrained until they can succeed on a Strength action roll.

Motives & tactics

Let No One Pass

Experiences

  • Bellowing Convction +2
  • Rip and Tear +2

Cursed Guardian

Tier 2 solo

This huge creature appears to be a bear, cursed by vile magic at the point of its death to rise again.

Motives & Tactics: Let No One Pass

Difficulty: 16 | Thresholds: 14/26 | HP: 10 | Stress: 4

ATK: +4 | Maul: Very Close | 2d8+6 Physical

Experience: Bellowing Convction +2, Rip and Tear +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Predator's Advantage - Reaction: The Cursed Guardian inflicts an additional 2d6 physical damage against Restrained targets.
Grab - Reaction: The Guardian can mark a Stress to grab an opponent that was struck by its Maul attack this turn. An opponent that is grabbed is Restrained until they can succeed on a Strength action roll.
Cursed Yowl - Action: Spend a Fear to have the Cursed Guardian throw their head back and roar out a ghastly howl. All targets within Close range must make a Presence reaction roll or become Vulnerable until they clear an HP or a Stress.

Discussion

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