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Dayu Kane

Adversary overview

A regal, cloaked phantom of a girl, handpicked for special ops by Antony Carver.

Stat block

Tier
2
Type
Support
Difficulty
15
HP
4
Stress
6
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws of Light
Range: Melee
Damage: 3d6
Attack Mod: +1
Damage Type: Magical

Features

Passives

  • Hover

    Dayu can fly. While flying, attacks made against her from the ground have Disadvantage.

  • Phantom

    Dayu has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.

Actions

  • Shadowgrab
    fear 1

    You must spend a Fear to spotlight Dayu. When spotlighted, you may spend an additional Fear to teleport Dayu to a point within Far range.

    When Dayu teleports, she may choose a target within Close range. The target must succeed an Agility reaction roll or be taken with Dayu.

Reactions

  • Unstuff
    stress 1

    Make a standard attack against a creature within Melee range. On a success, mark a Stress to reach into their physical body. The target takes 5d8+5 magic damage and is Restrained.

  • Enchant

    When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a d4 to the damage roll.

  • Momentum

    When Dayu makes a successful attack against a PC, you gain a Fear.

Evolutions

—

Motives & tactics

Consume Screech Heal

Experiences

  • Spacetime +3

Dayu Kane

Tier 2 support

A regal, cloaked phantom of a girl, handpicked for special ops by Antony Carver.

Motives & Tactics: Consume, Screech, Heal

Difficulty: 15 | Thresholds: 9/19 | HP: 4 | Stress: 6

ATK: +1 | Claws of Light: Melee | 3d6 Magical

Experience: Spacetime +3

HP:

STRESS:

Features

Hover - Passive: Dayu can fly. While flying, attacks made against her from the ground have Disadvantage.
Phantom - Passive: Dayu has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Shadowgrab - Action: You must spend a Fear to spotlight Dayu. When spotlighted, you may spend an additional Fear to teleport Dayu to a point within Far range.

When Dayu teleports, she may choose a target within Close range. The target must succeed an Agility reaction roll or be taken with Dayu.

Unstuff - Reaction: Make a standard attack against a creature within Melee range. On a success, mark a Stress to reach into their physical body. The target takes 5d8+5 magic damage and is Restrained.
Enchant - Reaction: When a creature within Close range takes damage from a different adversary, you can mark a Stress to add a d4 to the damage roll.
Momentum - Reaction: When Dayu makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.