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Decaying Cave Creature

Adversary overview

Cave creatures with decaying skin.

The Decaying Cave Creature from the finale of the Dying Spire one shot.

Stat block

Tier
2
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Teeth & Claws
Range: Melee
Damage: 6
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Minion (6)

    The Cave Creature is defeated when they take any damage. For every 6 damage a PC deals to the Cave Creature, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all Cave Creatures with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.

Reactions

Evolutions

Motives & tactics

Drink blood eat flesh hide in darkness

Experiences

Decaying Cave Creature

Tier 2 minion

Cave creatures with decaying skin.

Motives & Tactics: Drink blood, eat flesh, hide in darkness

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: 0 | Teeth & Claws: Melee | 6 Physical

Experience: —

HP:

STRESS:

Features

Minion (6) - Passive: The Cave Creature is defeated when they take any damage. For every 6 damage a PC deals to the Cave Creature, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Cave Creatures with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.

Discussion

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