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Defiance of Nature

Adversary overview

An unholy fusion of flesh bones and the screams of the tormented who are still alive that wish they were dead.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
7
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Hands
Range: Very Close
Damage: 2d10+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Narrow sight

    Defiance of nature can only attack the PC that is in front of him.

  • Desire to Die

    Every roll that Defiance of Nature makes, he marks a stress.

  • In the presence of darkness

    When Defiance of Nature marks his last Stress, each consumed head on its body screams in horror. Reducing the hope Dye of all PC's to d10 until Defiance of Nature is defeated.

Actions

  • Unnatural Horror

    Mark a stress to make Defiance of Nature to shift the organs in his body to face a PC within Very Close range.

  • Unsatiated

    Spend a fear and mark a stress to consume all "mark of gluttony" on PC's and heal Defiance of Nature fore each mark consumed

Reactions

  • Desire to Live

    Every time Defiance of Nature makes a successful attack against a PC, that PC gets a "mark of gluttony" that is represented by a token. when the PC gets 2 marks, spend a fear to latch Defiance of Nature onto the target to start eating him. every successful attack clears a stress and an HP point from Defiance of nature, and the PC marks a stress. eating stops when the affected PC rolls a Strength roll of (15) or Defiance of Nature marks 2 HP points. "Mark of gluttony" disappears after the latched on PC is freed. there can only be 2 "mark of gluttony" active at each time. every third application of a mark, clears the first application.

Evolutions

Motives & tactics

Experiences

Defiance of Nature

Tier 2 bruiser

An unholy fusion of flesh bones and the screams of the tormented who are still alive that wish they were dead.

Motives & Tactics: —

Difficulty: 15 | Thresholds: 14/28 | HP: 7 | Stress: 5

ATK: +2 | Hands: Very Close | 2d10+3 Physical

Experience: —

HP:

STRESS:

Features

Narrow sight - Passive: Defiance of nature can only attack the PC that is in front of him.
Desire to Die - Passive: Every roll that Defiance of Nature makes, he marks a stress.
In the presence of darkness - Passive: When Defiance of Nature marks his last Stress, each consumed head on its body screams in horror. Reducing the hope Dye of all PC's to d10 until Defiance of Nature is defeated.
Unnatural Horror - Action: Mark a stress to make Defiance of Nature to shift the organs in his body to face a PC within Very Close range.
unsatiated - Action: Spend a fear and mark a stress to consume all "mark of gluttony" on PC's and heal Defiance of Nature fore each mark consumed
Desire to Live - Reaction: Every time Defiance of Nature makes a successful attack against a PC, that PC gets a "mark of gluttony" that is represented by a token. when the PC gets 2 marks, spend a fear to latch Defiance of Nature onto the target to start eating him. every successful attack clears a stress and an HP point from Defiance of nature, and the PC marks a stress. eating stops when the affected PC rolls a Strength roll of (15) or Defiance of Nature marks 2 HP points. "Mark of gluttony" disappears after the latched on PC is freed. there can only be 2 "mark of gluttony" active at each time. every third application of a mark, clears the first application.

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