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Dire Cultist

Adversary overview

Like a regular cultist, but bigger and nastier.

This adversary is from the Midnight Ride of the Have Mercy adventure frame by Almost Bedtime Theater.

Stat block

Tier
1
Type
Bruiser
Difficulty
12
HP
7
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
13
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Big Fists
Range: Melee
Damage: 1d10+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Hold 'Em

    Creatures Restrained by the Dire Cultist take double damage from attacks by other adversaries.

  • Grab 'Em

    Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful action roll or is freed automatically if the Dire Cultist takes Major or greater damage.

Actions

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Reactions

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Evolutions

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Motives & tactics

Take orders Take hits Take people down

Experiences

  • Bar Fighter +2

Dire Cultist

Tier 1 bruiser

Like a regular cultist, but bigger and nastier.

Motives & Tactics: Take orders, Take hits, Take people down

Difficulty: 12 | Thresholds: 7/13 | HP: 7 | Stress: 3

ATK: +2 | Big Fists: Melee | 1d10+4 Physical

Experience: Bar Fighter +2

HP:

STRESS:

Features

Hold 'Em - Passive: Creatures Restrained by the Dire Cultist take double damage from attacks by other adversaries.
Grab 'Em - Passive: Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful action roll or is freed automatically if the Dire Cultist takes Major or greater damage.

Discussion

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